Sledgehammer Founders Leave Their Positions To Become Activision Executives

Alessio Palumbo
Call of Duty WWII update 1.10

Sledgehammer Games founders Michael Condrey and Glen Schofield, who have been working together since Visceral Games, will now leave the studio to join publisher Activision in the role of executives, according to a report by Kotaku. Here's the official statement they got from Activision.

Following the incredible success of Call of Duty: WWII, Glen Schofield and Michael Condrey have decided to transition from their duties at Sledgehammer Games to new executive duties inside Activision. We thank Glen and Michael for their tremendous body of work on Call of Duty and look forward to continuing to collaborate with them in their new roles. These changes have created an opportunity to elevate one of the key leaders at the studio, Aaron Halon, to lead Sledgehammer Games. Aaron is a founding member of Sledgehammer Games and the natural fit to lead the team. He has over 20 years of industry experience and has played an instrumental role throughout the studio’s history. We congratulate Aaron and are thrilled about the future of Sledgehammer Games, which we believe has even bigger days ahead.

Call of Duty: WWII was a resounding success for Activision, turning out to be the top grossing console game of 2017 and contributing massively to the publisher's extraordinary fiscal quarter.

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It was also a pretty good franchise entry, as explained by Kai in his review of the game.

Call of Duty WWII doesn't have 'quite enough' campaign moments to really leave you feeling like a war hero when it's finished, just like there's 'not quite enough' multiplayer content with the map count at a series low. What you do get in the box though is a fantastic return to form for Call of Duty with a solid multiplayer that will hopefully grow and evolve in future map pack updates.

Next year, Call of Duty will be in the hands of Treyarch with a rumored Black Ops IV title.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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