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New Sea of Thieves Datamining Hints at Open Beta, Additional Pirate Customization Options


Sea of Thieves received another beta update and Reddit user vJoeyz datamined it once again (he previously did it for a previous update just five days ago).

By far the most important string is the one that seemingly hints at an upcoming and as-of-yet unannounced Sea of Thieves Open Beta test. The game launches on March 20th for Windows 10 PC and Xbox One; being an Xbox Play Anywhere you'll have access to both versions with one purchase and you'll be able to play with friends cross-platform.

Sea of Thieves 2022 Roadmap Unveiled – Mysteries & Adventures Going In, Arena Going Out

  • New PirateGenerator customization options added: Dirt, eye color, eyebrows, facial hair, freckles, hair color, makeup, scars, skin color and tattoos.
  • Added more Kraken ShipWrappingTentacle AI behavior for the small and the large ship (KrakenShipWrappingTentacle_HeavyAttack, KrakenShipWrappingTentacle_ShakeAttack, ...)
  • More Kraken 'shipgrab'-materials and textures added
  • A kraken_poison_drops visual effect
  • More "Hideout"-GameObjects and Blueprints* added (BP_AnimatedSteps, BP_StepsTrigger, PirateLegendCategory etc.) *Blueprints as in the visual scripting tool used in Unreal Engine
  • An Equipment Shopkeeper was added (where you can buy new spyglasses, pocket watches etc.) (replaces the 'TrinketShop')
  • Admiral-styled PocketWatch and spyglass
  • BilgeRat-styled PocketWatch and spyglass
  • Island and Ship Cosmetic-Chest added (this is probably where you can change the new beforementioned facial hair etc.)
  • More different skelly difficulty ranks added (AIProgression AccuracyGraphs)
  • Custom projectile impact effects when hitting the Kraken (for Cannonball, PistolShots and ShotSmall*) *These are probably the projectiles fired from the blunderbuss
  • Two Legendary Tavern NPC models added
  • More swimming-specific animations (tankard, showing treasure map for female_large etc.)
  • Pig cargo 'eat' and 'eat hungry' animations (implying you have to keep your animal-cargo fed)
  • Separate AI ProgressionController for skellies in forts
  • Order-of-Souls NPC ghost-outfit (for the NPC itself)
  • Artifacts and crates now have a glint light glow
  • Two new generic Shopkeeper models
  • A new (second) ship anchor model
  • Skelly 'laugh' and 'fear' sound effects
  • Something called the 'Armory'-menu - contains images like: all.png, blunderbus.png, dagger.png, hammer.png, pistol.png, sniper.png, sword.png
  • References to OPEN BETA Order-of-Souls quests