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New Sea of Thieves Datamining Hints at Open Beta, Additional Pirate Customization Options

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Feb 7, 2018
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Sea of Thieves received another beta update and Reddit user vJoeyz datamined it once again (he previously did it for a previous update just five days ago).

By far the most important string is the one that seemingly hints at an upcoming and as-of-yet unannounced Sea of Thieves Open Beta test. The game launches on March 20th for Windows 10 PC and Xbox One; being an Xbox Play Anywhere you’ll have access to both versions with one purchase and you’ll be able to play with friends cross-platform.

sea-of-thieves-launch-content-lackRelated Sea of Thieves To Get Skeleton Themed Weapons And More Next Week

  • New PirateGenerator customization options added: Dirt, eye color, eyebrows, facial hair, freckles, hair color, makeup, scars, skin color and tattoos.
  • Added more Kraken ShipWrappingTentacle AI behavior for the small and the large ship (KrakenShipWrappingTentacle_HeavyAttack, KrakenShipWrappingTentacle_ShakeAttack, …)
  • More Kraken ‘shipgrab’-materials and textures added
  • A kraken_poison_drops visual effect
  • More “Hideout”-GameObjects and Blueprints* added (BP_AnimatedSteps, BP_StepsTrigger, PirateLegendCategory etc.) *Blueprints as in the visual scripting tool used in Unreal Engine
  • An Equipment Shopkeeper was added (where you can buy new spyglasses, pocket watches etc.) (replaces the ‘TrinketShop’)
  • Admiral-styled PocketWatch and spyglass
  • BilgeRat-styled PocketWatch and spyglass
  • Island and Ship Cosmetic-Chest added (this is probably where you can change the new beforementioned facial hair etc.)
  • More different skelly difficulty ranks added (AIProgression AccuracyGraphs)
  • Custom projectile impact effects when hitting the Kraken (for Cannonball, PistolShots and ShotSmall*) *These are probably the projectiles fired from the blunderbuss
  • Two Legendary Tavern NPC models added
  • More swimming-specific animations (tankard, showing treasure map for female_large etc.)
  • Pig cargo ‘eat’ and ‘eat hungry’ animations (implying you have to keep your animal-cargo fed)
  • Separate AI ProgressionController for skellies in forts
  • Order-of-Souls NPC ghost-outfit (for the NPC itself)
  • Artifacts and crates now have a glint light glow
  • Two new generic Shopkeeper models
  • A new (second) ship anchor model
  • Skelly ‘laugh’ and ‘fear’ sound effects
  • Something called the ‘Armory’-menu – contains images like: all.png, blunderbus.png, dagger.png, hammer.png, pistol.png, sniper.png, sword.png
  • References to OPEN BETA Order-of-Souls quests
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