⋮    ⋮  

Rime 2 Would Be A Spiritual Successor, Says Tequila Works, But Isn’t Happening Anytime Soon


Madrid-based studio Tequila Works, which debuted with the sidescrolling survival horror game Deadlight in 2012, got their big break last year with the release of Rime.

In an interview with Eurogamer, CEO, Creative Director and Co-Founder of Tequila Works Raúl Rubio Munárriz explained that Rime 2 is a possibility but would be a spiritual successor and at any rate, it's not happening anytime soon.

PlayStation 5, Xbox Series X Have Very Similar Hardware, But Jump in Features Is “Exponential”, Tequila Works CEO Says; DualSense Controller Discussed

We know how to make a sequel to Rime, but it wouldn't literally be Rime 2 - more like a spiritual successor to Rime. But are we going to make it? I don't know. Maybe one day we can come back but for now it's too soon - anyone who has finished Rime, maybe they'll understand why. For us, it was a very very big journey and it was very intense.

Munárriz is likely referring to the lengthy development period. At some point, there were even rumors that the game was on the verge of being canceled. Luckily that wasn't the case and Rime turned out to be great, as Francesco stated in his review.

After such a long and troubled development, many feared that RiME would be a failure, but Tequila Works proved that there can be light at the end of the tunnel. With peculiar storytelling, varied puzzles, well-crafted platforming elements and gorgeous presentation, RiME can rival with the unique beauty of Team ICO's games.

The Tequila Works boss did talk a little about the studio's next projects in the interview with Eurogamer. One of them will be made with Virtual Reality devices in mind, following up on the success of The Invisible Hours.

We have several projects. The other teams are working on new stuff that we started last year but it's too soon to announce anything.

After The Invisible Hours, we feel very comfortable with VR. If the focus with Invisible Hours was immersion - feeling like you are inside a story - in this case it's more about disruption, in the sense presence is key. I can be inside the story but do I feel like I'm disrupting the story? That's what we're exploring.