ZOTAC GAMING GeForce GTX 1650 SUPER Twin Fan Review
ZOTAC GAMING GeForce GTX 1650 SUPER11/22/2019
Overclocking, Should You?
Time to crank it to 11, or something like that. I was a bit hesitant to spend much time with overclocking the ZOTAC Gaming GTX 1650 Twin Fan primarily due to its cooler design but after a few minutes of playing about with MSI Afterburner is was clear that concern wasn't very founded. I went for what I would call a comfortable overclock rather than trying to go balls out and find the absolute limit of the GPU. As always mileage varies from card to card but we found ours easily taking an extra 150MHz to the base clock resulting in an in game frequency of 2030-2050MHz. The memory was a real champ here allowing for an addition +999MHz to slider resulting in operating speeds of 14Gbps and a bandwidth boost to 224GB/s over the factory default 196BG/s. Thermals didn't budge and power only ticked up 5 watts in total, long and short of whether you should overclock this card or not? Do it and keep on trucking.
Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the regular version of Firestrike which runs at 1080p and we recorded the Graphics Score only as the Physics and combined are not pertinent to this review.
Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.
Forza Horizon 4
Forza Horizon 4 carries on the open-world racing tradition of the Horizon series. The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games. We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.
Rainbow 6 Siege
Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game. In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates. We use the Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.
Ghost Recon Breakpoint
Ghost Recon Breakpoint sees a return of the DX11 powered Anvil Next Engine and does a wonderful job beating the daylights out of modern hardware. Because of this, we run the game at the High preset. We take our measurements from the built-in benchmarking tool.
Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing.
Power draw numbers were taken from the total system power draw by measuring with a Kill-A-Watt. We ran Unigine Valley for 30 minutes and observed the highest sustained load. Something to keep in mind when observing total system power draw is that there are times where a GPU simply being faster and requiring more from the CPU can cause the total system power draw to increase with the like of the Core i9-9900K. That said, the total system power draw is still important as it is how much power it is taking to run the system.