Work on the PlayStation 3 emulator RPCS3 is proceeding without rest, and the team recently shared a new video showcasing emulation improvements for a variety of titles.
The latest video showcases, in particular, improvements for God of War 3, Uncharted 2, Killzone 3 and Nier. You can check ut the video below.
This video covers major improvements over the past month, and some we missed previously. More major exclusives are going Ingame for the first time and they are already looking quite good!
Footage provided by Asinine, Deminating and Yahfz
(Ryzen r7 1700 @4ghz)
(Intel i7 8700K @5ghz)
Over the past few weeks, RPCS3 has improved greatly, with many titles becoming playable, such as Capcom's Asura's Wrath, which runs beautifully at 4K resolution. The emulation of other high profile titles, such as Red Dead Redemption, has also been improved considerably. The team also detailed how these improvements have been achieved.
By rewriting Texture Instructions, kd-11 allowed texture inputs to use the srgb colorspace, this fixed Bloom and Shadows in all Unreal Engine 3 Titles. Furthermore he also rewrote ROP control which corrected gamma by implementing the srgb framebuffer output.
pauls-gh fixed an issue where RPCS3 was reading 3D textures as 2D due to a typo. This fixed issues such as broken 3D cell shading on characters in Tales of Vesperia and the “Yellow Filter” issue.
He also implemented texture_compression_vtc, a very rare extension
that only exists on nvidia. This resulted in fixed text in Tales of Vesperia.
To learn more about the RPCS3 emulator, you can check out its official website.