SpatialOS Powered MMO Worlds Adrift Launching Next Month on Steam Early Access

Alessio Palumbo

Bossa Studios, the UK team behind Surgeon Simulator and I Am Bread, announced that the ambitious SpatialOS powered "Community-Crafted MMO" Worlds Adrift will be available on May 17th via Steam Early Access, priced at $24.99/€22.99/£19.49.

Henrique Olifiers, CEO and co-founder of Bossa Studios, said:

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When we went into Closed Beta in May last year, we couldn’t have envisioned the sheer amount of quality feedback we would receive from our inspiring community. At times, this completely shifted our production’s scope, and as a result, helped us truly hone Worlds Adrift’s vision, and has got it to this unique place. We now feel ready to take the game to a much wider audience, and work even more closely with the players to ensure we continue to learn and improve it. This is another reason why we label Worlds Adrift as the first Community-Crafted MMO.

The Worlds Adrift Island Creator has been available for free since April 2016. The community has thus helped build Worlds Adrift alongside Bossa Studios and will continue to do so, as all players have the opportunity to craft the objects that populate the game world.

Interestingly, all in-game objects have their own weight and real-time physics thanks to the use of Improbable's SpatialOS. The world of floating islands is explored via airships which work under realistic physics principles and players have to take into account factors like speed and fuel consumption.

A development roadmap has been posted here. Take a look at the latest screenshots and gameplay trailer below.

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Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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