Microsoft: Google Stadia Has the Infrastructure but Lacks the Content; Cloud Won’t Match Local Experience

Alessio Palumbo
Google Stadia pricing Typhoon Immersive Stream for Games

2019 will be the year that sees some of the biggest tech companies in the world diving into the cloud streaming business for games. Google announced its Stadia platform at the Game Developers Conference 2019 for a launch scheduled later this year, Microsoft confirmed plans to publicly test Project xCloud in the coming months and even Amazon is rumored to be readying its own cloud-based streaming service.

With competition often comes strife, and in an interview with the Telegraph (locked behind the publication's paywall), Microsoft's Chief Marketing Officer for Xbox Mike Nichols didn't pull any punches when he discussed the weaknesses of the upcoming cloud-based streaming platform.

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While he admitted that Google has the infrastructure (7,500 edge node locations) to pull it off, Nichols pointed out that unlike Microsoft they don't have strong ties to game developers and publishers to deliver the content that fans expect.

Emerging competitors like Google have a cloud infrastructure, a community with YouTube, but they don’t have the content.

Indeed, that's certainly one area where Microsoft can legitimately claim to be ahead of its competitors. After all, they've managed to establish all kinds of relationships and partnerships since joining the games industry with the original Xbox in 2001.

Google executive Phil Harrison recently said they've received strong support from the game development community so far for Stadia, though of course, we'll have to wait for more details to truly assess the breadth of the content available when Google Stadia launches later this year.

Microsoft CFO Mike Nichols also went on to reiterate that regardless of the availability Project xCloud, the 'local' experience users can get on an Xbox console or Windows PC will remain superior to the cloud in terms of quality.

You won’t necessarily need a device over time, but you’ll get the best experience with local processing power.

That's yet another big differentiator with Google Stadia, which is going all-in with the cloud in opposition to local hardware. The battle for the clouds has just begun.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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