Grand Theft Auto: The Trilogy – The Definitive Edition Features Unfinished VR Mode

Francesco De Meo
Grand Theft Auto: The Trilogy – The Definitive Edition

Grand Theft Auto: The Trilogy – The Definitive Edition features an unfinished VR mode that seems to work quite well even its current state.

As reported by Ben Turpin on Twitter, this VR mode is activated via a debug Unreal command and works pretty well as a first-person mode while traversing the world, far less in combat.

Related Story Grand Theft Auto: The Trilogy – The Definitive Edition To Release On The Epic Games Store This Week – Rumor

https://twitter.com/videotech_/status/1461848904547377157

Grand Theft Auto: The Trilogy – The Definitive Edition launched in a very poor state on all platforms, and Rockstar Games issues an apology last week, confirming that patches are on the way to fix the collection on all platforms. The first patch, patch 1.02, introduces plenty of fixes, but little to no performance improvements.

General – All Platforms

  • Fixed multiple localization issues
  • Fixed multiple instances of missing or misaligned collision
  • Fixed multiple instances of holes in the map
  • Fixed multiple instances of incorrect or misplaced textures
  • Fixed multiple instances of the camera clipping through objects
  • Fixed multiple instances of incorrect subtitles being displayed
  • Fixed multiple instances of incorrect help text being displayed
  • Fixed multiple instances of misplaced objects
  • Fixed multiple instances of issues with character models in cutscenes
  • Fixed multiple instances of audio lines being skipped, delayed, or repeated

Grand Theft Auto: The Trilogy – The Definitive Edition is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, and Nintendo Switch worldwide.

Three iconic cities, three epic stories. Play the genre-defining classics of the original Grand Theft Auto Trilogy: Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas updated for a new generation, now with across-the-board enhancements including brilliant new lighting and environmental upgrades, high-resolution textures, increased draw distances, Grand Theft Auto V-style controls and targeting, and much more, bringing these beloved worlds to life with all new levels of detail.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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