Game Ready Driver 456.71 Is Out, Optimized for Black Ops Cold War Beta

Alessio Palumbo
Game Ready driver 456.71

NVIDIA released Game Ready driver 456.71 yesterday, which is already optimized for the Call of Duty: Black Ops Cold War PC beta that will be available next Thursday.

NVIDIA clarified that the Reflex suite of technologies to lower latency will be already available in the beta of the game. Here's a recap on NVIDIA Reflex.

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A new set of APIs for game developers to reduce and measure rendering latency. By integrating directly with the game, Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenes. This delivers latency reductions above and beyond existing driver-only techniques, such as NVIDIA Ultra Low Latency Mode.

The following games already support NVIDIA Reflex: Fortnite and Valorant. Additionally, the following games have announced support for NVIDIA Reflex coming soon: Apex Legends, Call of Duty: Black Ops Cold War, Call of Duty: Warzone, Cuisine Royale, Destiny 2, Enlisted, Kovaak 2.0, and Mordhau.

As revealed by the full changelog, Game Ready driver 456.71 also packs a handful of fixes for existing issues in some games and configurations.

Fixed Issues in Game Ready driver 456.71

  • [Divinity: Original Sin 2 Definitive Edition]: Enabling Hardware-accelerated GPU Scheduling results in lower frame rate. [3129590]
  • [G-SYNC]: Launching a game in full-screen mode may trigger a black screen on adaptive sync monitors if G-SYNC is enabled. [200660138]
  • [Fortnite][Notebook]: The game may crash when using in-game RTX Shadows/Reflection on some notebook configurations. [200655541]
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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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