Forza Motorsport 7 to Be Overhauled in its Fundamentals, Including Physics, Handling and Collision

Alessio Palumbo

During yesterday's Forza monthly videocast, Turn 10 announced that it will overhaul several 'fundamentals' of Forza Motorsport 7 after receiving tons of feedback from the community.

These include main systems such as physics, handling, collision and more. Chris Esaki, who became Creative Director at Turn 10 shortly after the release of Forza Motorsport 7 last year, also said that the developers are looking into redoing the force feedback system and enhancing the multiplayer experience with a player-rated system.

Related Story Gran Turismo 7 vs Forza Motorsport 7 Comparison Video Highlights How Well Turn 10 Game Holds Up

Closer to release is the new system for Race Regulations, which should make playing online far more enjoyable when it comes out in a month or two, and the new Race Shop which is due to replace the loot box-like Prize Crate system in November.

When Chris reviewed the game, he couldn't help but mention that the microtransactions were a thorn in Forza Motorsport's side. Luckily they're about to go away, at long last.

Forza Motorsport 7 is a great game. There's no doubting you'll enjoy a lot of your time with Forza, but you're also guaranteed to run into a few problems here and there. It's extremely approachable and simply oozes content out of the gate. Racing is fun and exciting even at the worst of times. It is, however, marred by an invasive microtransaction system as well as elements of the game feeding into this, either forcing a grind or inevitably letting you pay real money to have easier access to later content.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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