Ex The Division Devs Create Sharkmob To Develop Multiplayer Game Based on Cult Classic IP
Sharkmob is a newly announced development studio based in Malmö, Sweden. As revealed by GamesBeat, the core team who founded Sharkmob (Fredrik Rundqvist, CEO; Martin Hultberg, IP and communications director; Petter Mannerfelt, creative director; Anders Holmquist, technical director; Rodrigo Cortes, art director) previously worked together on The Division at Ubisoft Massive.
Their upcoming game is going to be focused on multiplayer, too, and based on what they called a ‘cult classic’ intellectual property.
We’re not really interested in making a more traditional single-player type of game. What we play privately, the kind of games we love, are very social, very competitive, always multiplayer. The more the merrier. Of course, in our opinion, the pure mechanics of that are not interesting if you don’t have the right IP, the right setting, the right fantasy to get people really excited about the game mechanics we provide. I guess that also gives you a hint as to what kind of game we’re making.
I’m not sure, but I think this is fairly unusual about Sharkmob, which is that we have five guys who’ve done games for 10 to 12 years together, leaving together to start something new. We felt safer working together again than we would have if we were just going off on our own. If you take the five of us, I don’t think it’s exaggerating that the five of us cover a 360 view of everything you need to know to start a company, start a studio, make a game, create an IP, be sure about technology, art direction, game direction, all that stuff.
Sharkmob has since recruited both new developers and other industry veterans from the like of DICE, King and Codemasters, bringing its roster of full-time employees to 30. The game will launch on PC and then, in all likelihood, on consoles as well.