Detroit: Become Human Sold Over 3.2 Million on PS4, Will Soon Launch on PC

Alessio Palumbo
Detroit: Become Human

Detroit: Become Human, the latest game made by French developer Quantic Dream, has surpassed 3.2 million units sold globally on PlayStation 4 since its launch on May 2018.

Quantic Dream announced the news via Twitter, as you can see below.

Related Story Detroit: Become Human Has Sold Over 8 Million Units to Date

Detroit: Become Human is launching soon on PC via the Epic Games Store, which means that the overall sales figure is destined to rise. It will be priced at €39.90 there, while PlayStation 4 gamers who still have to play it can snag a physical copy for much less ($16.30 to be precise) via Amazon.

The game is certainly worth it, as pointed out by Kai in his PlayStation 4 review.

Detroit: Become Human doesn’t establish a new form of narrative away from the storytelling that Quantic Dream has become known for. Instead, Detroit refines it with a narrative that takes three different ideologies of android servitude to create one cohesive narrative story. While repeated playthroughs can reveal the programming beneath the surface and the failed promise of free will, even taking a single playthrough to create your own story makes Detroit: Become Human a worthy PlayStation 4 exclusive if but for one single night in Detroit

There are some great story paths to Detroit: Become Human that can lead to different outcomes, but it's still a Quantic Dream game through and through. Expect a convoluted story that reveals itself through repeated playthroughs, characters that you grow attached to and fear to lose, and enough QTE-driven fights to make your thumbs bleed.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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