Detroit: Become Human PC System Requirements Revealed; Vulkan Will Be Used

Alessio Palumbo

Earlier this week, Detroit: Become Human was announced to be coming to the PC platform alongside Quantic Dream's other two PlayStation exclusives, Heavy Rain and Beyond: Two Souls. The game will be sold exclusively via the Epic Games Store, at least for the time being.

Today, Quantic Dream revealed the official system requirements for Detroit: Become Human on the store page. Interestingly, the Vulkan API will be used in this PC release instead of Microsoft's DirectX 12.

Related Story Detroit: Become Human Has Sold Over 8 Million Units to Date
Minimum Requirements Recommended
OS Windows 7-64 bits OS Windows 10-64 bits
Processor i5-2400 @ 3.4GHz or equivalent Processor I7-2700K or equivalent
Memory 4GB RAM Memory 12GB RAM
Graphics nVidia GTX 660 or equivalent Graphics nVidia GTX 1080 or equivalent
VRAM 2GB VRAM 8GB
Graphics API Vulkan Graphics API Vulkan

In case you're wondering, the official system requirements for Heavy Rain and Beyond: Two Souls should be even lower than these ones since the games are much older.

For more about Detroit: Become Human, on the other hand, check out our PlayStation 4 review of the game.

Detroit: Become Human doesn’t establish a new form of narrative away from the storytelling that Quantic Dream has become known for. Instead, Detroit refines it with a narrative that takes three different ideologies of android servitude to create one cohesive narrative story. While repeated playthroughs can reveal the programming beneath the surface and the failed promise of free will, even taking a single playthrough to create your own story makes Detroit: Become Human a worthy PlayStation 4 exclusive if but for one single night in Detroit.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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