Viktor Antonov’s Darewise Entertainment To Use Improbable’s SpatialOS Technology

Alessio Palumbo

Darewise Entertainment, a Paris based game development studio led by creatives such as Viktor Antonov (Visual Design Director on Half-Life 2 and Dishonored), Benjamin Charbit (who previously worked at Ubisoft Annecy on Assassin's Creed multiplayer) and Randy Smith (Project Director on Thief: Deadly Shadows), announced their new partnership with Improbable.

According to the press release, Darewise intends to use the SpatialOS technology "to create persistent game worlds, where player actions have lasting impact and consequences, and worlds have living histories and battle-scars".

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Darewise Design Director Randy Smith said:

We at Darewise are always looking for new ways to push the boundaries of online gaming experiences, and we are very excited to explore the possibilities of a new type of virtual world, with richer simulations and meaningful persistence that are only possible thanks to SpatialOS.

Bill Roper, Improbable’s Chief Creative Officer, added:

The creative partnership of Randy and Viktor, and the talent supporting their vision at Darewise, is tremendously exciting. We’re looking forward to seeing how SpatialOS could inform and enable their vision, and to learning more about how to improve our technology and workflows to better support innovative studios like Darewise.

On Darewise's official website we can read that the studio intends to specialize in MMO development with the goal of crafting "immense multiplayer worlds that combine disruptive technologies with mind-blowing art and innovative gameplay". The team is apparently working on several projects at once while continuing to develop Rokh, the survival game set on Mars which released on Steam Early Access in May 2017.

In related SpatialOS news, we've just published an interview with Automaton Games CEO James Thompson about their upcoming Battle Royale game Mavericks: Proving Grounds, also powered by Improbable's distributed cloud based platform.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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