Crysis Remastered Patch Promises Performance Boost for High-End PCs

Alessio Palumbo
Crysis Remastered

Crysis Remastered didn't exactly turn out to be mindblowing when it released this September, at least according to Kai's review. Still, the developers at Crytek are continuing to work on a series of post-launch improvements and a new 1.3.0 update has been released for the PC version of Crysis Remastered, delivering a performance boost across the board for high-end configurations (as well as a heap of bug fixes).

· General performance improvements for high spec systems.

· Improvements made to the performance of AMD based systems where ray tracing is set to Very high.

· Improvements made to the Optimal settings option in graphics settings. The selections should now be more in line with your pc's capabilities.

· Fixed some lighting that was missing in-game when the shadow quality setting was set to "Very high" or "Can it run Crysis".

· Improvements made to raytracing when set to "very high".

· Improvements made to look of the water in different instances for RTX GPUs (glare looks more natural, removed glowing artifacts/grain effect).

· Fixed an issue that resulted in a decrease of ~10fps when using Borderless over windowed or fullscreen.

· Fixed an issue that caused the framerate to drop when crawling through the body of a dead enemy.

· Fixed a memory leak that could occur at the beginning of Recovery - Village.

· Fixed an issue where launching the game with HDR enabled could cause artifacts to appear during cutscenes.

Unfortunately we're still waiting for Crytek to add support for NVIDIA's DLSS to Crysis Remastered.

Related Story Crysis Remastered Trilogy Comes to Steam on November 17.
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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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