Crysis Remastered Gets First PC Screenshot in ‘Can It Run Crysis’ Mode

Alessio Palumbo
Crysis Remastered

Crysis Remastered was originally meant to launch simultaneously on all platforms, but after a graphically underwhelming reveal the developers decided to push out the Nintendo Switch version of the game while the others were getting a facelift, so to speak.

Last week we got the first look at Xbox One X gameplay, and this Sunday Crytek decided to share on Twitter the very first PC screenshot of Crysis Remastered, grabbed at the highest settings (called 'Can It Run Crysis').

Related Story Crysis Remastered Trilogy Comes to Steam on November 17.

While the screenshot was captured at 4K resolution, it's worth keeping in mind that Twitter by default enforces a strong level of compression.

Anyway, it won't be too long until we get to try Crysis Remastered for ourselves, since the new release date is very close (September 18th). In fact, we already got the official PC system requirements.

Minimum
Recommended
OS

Windows 10 64-Bit

OS

Windows 10 64-Bit latest update

Processor

Intel(R) Core(TM) i5-3450 / AMD Ryzen 3

Processor

Intel(R) Core(TM) i5-7600k or higher / AMD Ryzen 5 or higher

Memory

8GB

Memory

12GB

Storage

20GB

Storage

20GB

Direct X

DX11

Direct X

DX11

Graphics

NVIDIA GeForce GTX 1050 TI /AMD Radeon 470

Graphics

NVIDIA GeForce GTX 1660 TI / AMD Radeon Vega 56

Graphics Memory

4GB Graphics Memory in 1080p

Graphics Memory

8GB Graphics Memory in 4K

Graphics improvements include high-quality textures up to 8K, HDR support, temporal anti-aliasing, Screen Space Directional Occlusion (SSDO), Global Illumination (SVOGI), state-of-the-art depth fields, new light settings, motion blur, parallax occlusion mapping, Screen Space Reflections and Shadows (SSR & SSS) as well as new and updated particle effects, support for NVIDIA DLSS technology and hardware-based ray tracing using NVIDIA’s VKRay Vulkan extension.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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