Creative Assembly Working on Another Total War Saga and a Total War Installment in a New Genre
Creative Assembly is one extremely busy game development studio. They are working on the mysterious new tactical FPS seen recently by Neill Blomkamp, but they also have a lot of eggs in different baskets cooking for Total War fans.
In the latest 'What the Teams are Working on' post published on the Creative Assembly blog last Friday, a new Total War Saga project was confirmed to be underway at the Sofia studio. On the other hand, the Access Team is apparently hard at work to bring the Total War franchise to a brand new genre. The reveal is expected for later this year.
Check the full lowdown on everything that Creative Assembly is working on, below.
Saga Team – new project
There’s been a flurry of visits to our Sofia studio recently. In fact, members of the team just got back from being there all week – all because there have been some exciting developments as production continues apace.
While Sofia works across all sorts of Creative Assembly projects, their biggest is our next Saga title. This week we passed milestone one on this game and we’re starting to see more and more of what it will look like. We’re becoming incredibly excited to be able to share more about this project with you in the coming year – stay tuned!
Historical Team – THREE KINGDOMS
As you know, we’ve bought ourselves a little more time for THREE KINGDOMS by shifting the launch date to May 23rd, and it’s been gratifying to hear many of the responses from players who’d rather wait a little longer and get a more finely-honed game – because that’s absolutely the plan. Alongside the usual debugging and polishing business, we’re seeing what else we can fit in and there are definitely a few plum items on the list we’ve wanted to do, as well as a number that players are asking for. More on these as they bed in!
One little overhaul we haven’t talked about yet is the new autoresolver in THREE KINGDOMS. We’ve completely redesigned the system that calculates and displays the battle prediction in the pre-battle panel to be entirely deterministic. This means that when you choose to delegate a battle and you’re predicted, say, a pyrrhic victory, that’s exactly what you’ll get.
You can also get a capsule view of the balance of power simply by selecting your army and mousing over another. This works for both friendly and enemy armies, so you don’t need to declare war and burn up action points approaching and attacking an army to get optics on the outcome. As you can imagine, this all of this takes a lot of guesswork (not to mention a measure of save scumming) out of autoresolved battles.
THREE KINGDOMS – New Content Team
With excellent progress having been made on the Yellow Turban Rebellion DLC (and help lent to the main Total War: THREE KINGDOMS team where possible following the release date move), the THREE KINGDOMS New Content Team has now set their sights on their next endeavour: further post-launch content.
We’ll be releasing more information about this in a dedicated blog post soon, so keep an eye out!
Fantasy New Content Team – WARHAMMER II
As we said in the last what the teams are working on blog, the Fantasy New Content Team is powering away at a Lord Pack DLC – which we can confirm will be the next content released for the Total War series!
You may have noticed that we sometimes include Old World Updates alongside our DLC releases, and this DLC is no exception as we are working on a bespoke new feature for one of the WARHAMMER I races that’ll have you bending the knee.
Access Team – secret project
The Access Team’s project is ramping up testing this month as we get ready for announce later this year. We’re very excited to share our secret project with you all as it’s a new genre for Total War and has been a real passion project for the developers involved.