Zelda Breath Of The Wild And Other Wii U Games Can Now Be Played With Cemu In Ultrawide Resolution

Francesco De Meo
Zelda Breath Of The Wild

Wii U emulation has gone a long way lately thanks to the efforts of the team behind the Cemu emulator. The latest version of the emulator, 1.8.0, will launch for everybody in less than 24 hours, and with it, players will be able to play select games like Zelda Breath Of The Wild in ultrawide resolution.

Reddit user PornfoxVR recently shared a guide to help players enjoy games like Zelda Breath Of The Wild, Mario Kart 8, Super Mario 3D World, Super Smash Bros for Wii U and others in ultrawide resolutions. Videos showing how good some of these games look have also been shared, and you can check them out below

Related Story Infinity Nikki is the Latest Eye-Catching Chinese Adventure, Zelda: BOTW Designer Producing

As already mentioned, Cemu 1.8.0 will release in less than 24 hours. The new version of the emulator comes with several fixes and new features which vastly improve the emulation of Zelda Breath Of The Wild and other titles.

Cemu version 1.8.0

general: Added memory scanner (search and filter for values)

general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor

RPL: Optimized loading of RPLs

GX2: Cemu now uses separable shaders
Vertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into setsThis change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)

GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall

GX2: Graphic pack texture rules will automatically scale gl_FragCoord

GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF

GX2: GPU7 shader decompiler will output slightly more optimized GLSL code

GX2: Better detection for invalidation of data in Streamout cache

GX2: Optimized frequently used GX2 API

GX2: Optimized texture decoding

GX2: Added command line option ‘-nsight’ to allow debugging via NVIDIA Nsight

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button