The Witcher 3 Graphics Settings Guide for Optimal Performance

Posted May 21, 2015
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Greengamers has provided a nice set of graphics tweaks explaining all the graphic settings to increase performance for The Witcher 3: Wild Hunt.

you can view a video guide below or if you prefer the settings are listed further down.

Here is a Witcher 3 graphics tweak guide, explaining all the graphic settings to increase your performance. Royal Griffin boss fight at the end with Fraps enabled. My FPS ranges from 40 to 55 with these settings.

My PC:
Processor: AMD FX(tm)-6300 Six-Core Processor
Graphics Card: NVIDIA GeForce GTX 760 2GB
Memory: G.Skill 8 GB DDR3-1600
SSD: ADATA Premier Pro SP900, 256 GB SSD

Final Settings:
V-Sync: On
Maximum Frames: Unlimited
Resolution: Native
Display Mode: Fullscreen
Nvidia Hairworks: Off
Shadow Quality: Medium
Terrain Quality: Low
Water Quality: High
Grass Density: High
Texture Quality: High
Foliage Visibility Range: Low
Detail Level: Low

Post Process Effects:
Only bloom, Sharpening and Light shafts on.

You can view the graphics settings guide below:

Not everything has to be set on Ultra for The Witcher 3 to look beautiful. Be sure to have the latest drivers installed though.

Graphic Settings:

  • The game has V-Sync on by default, so turn V-Sync off and maximum frames to unlimited.
  • Set the resolution to your native resolution.
  • Set the display mode to your preference. Borderless allows you to alt-tab to your desktop much faster.
  • Nvidia HairWorks will have a large impact on your framerate, so turn this off.
  • The number of background characters, limits the number of NPC’s on your screen. Low limits it to 75. I guess you will never see more than 75 characters on screen at once, so just set it to low.
  • Setting shadow quality to medium should save you around 5 to 10 fps.
  • Terrain Quality is intended to increase the geometric detail of terrain surfaces through tessellation, but this is not working yet according to the Geforce page on the Witcher 3, so just set it to low for now.
  • Set the water quality to high as the performance cost is only 1 or 2 fps.
  • The grass density is the amount of grass on the ground. set this as high as you want, because you will only loose about 1 frame.
  • If you have a 2GB graphics card I recommend medium or high textures and if you have a 4GB video memory you can set it to ultra.
  • The foliage visibility range determines how far you can see foliage and trees. Setting it to low increased my performance alot and frame rate is much more stable.
  • The detail level affects the visibility of blood spatter and other effects that are typically generated during combat. If you want to gain a few extra frames during huge fights set this setting to low.
  • Turning hardware cursor on disables mouse acceleration, which is what you want.
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Post Processing options:

  • I can’t really tell the difference in performance with motion blur on or off, but I have it turned off.
  • I would recommend to turn off Anti-aliasing as this will gain you about 6-7 fps.
  • Bloom will ad a nice effect on bright lights. Turn this on as this will only cost you 1 frame.
  • Sharpening will make the picture sharper, but has no real impact on performance.
  • Ambient occlusion will ad more natural shadows but always has a huge performance cost.
  • Depth of field has little effect on your frame rates. Some people want this option on, but I prefer to have depth of field of, because I don’t like a blur on the background.
  • Chromatic aberration should makes the edges of your screen all blurry and chromatically messed up. Good thing you can turn this off
  • Vignetting darkens the screen and has no impact on frame rates. I have this option turned off.
    light shafts provide beautiful sunlight effects. You should really have this on as this will only cost about half a frame.

Even though the settings above would certainly  not be ideal for everyone, they could still provide some help to some having difficulty in configuring the game for best performance.

There’s a way of improving the grass quality in The Witcher 3, as well as improving performance by making a few adjustments in the ini files. There’s also a workaround on how to run HairWorks on AMD GPUs without crippling performance, which enables AMD GPU users to enjoy The Witcher 3 with the HairWorks setting enabled and actually getting better performance than GeForce users not using a Maxwell architecture Nvidia GPU.

We have recently provided some beautiful 4K screenshots of the PC version of the game as well as some 4K gameplay footage that showcases the beautiful graphics that The Witcher 3: Wild Hunt can provide at Ultra High-Definition at it Ultra Settings.

The Witcher 3 Next Update Is In The Works, Will Fix Lock-On Issues And More

While many have argued that the game has lost some of its visual flair since the 2013 reveal trailer, CD Projekt RED claims that they have not changed the textures, and that they have only toned down as sharpening filter that was causing eye  strain. The higher resolution can replicate the sharpening effect to some extend so it does indeed seem quite similar. Certain changes have been made of course to accommodate the console hardware, but the game turned out looking quite good indeed. We have also provided some amazing 4K Ultra settings footage of The Witcher 3: Wild Hunt, which can be viewed here.

CD Projekt RED removed the “PS4 vs PC” comparison video, posted earlier by PCGamesHardware and went on to detail the differences between the two versions. They claimed that the PC build was not final and that the PS4 version dis not use the day-one patch which not only fixed the PS4 framerate issue but also implemented a few visual enhancements.

PlayStation Access has provided an in-depth look into many aspects of the game in a 46 minutes video which can be viewed here. It covers everything that fans have been asking for and provides answers to most questions without spoiling the experience.

A few gorgeous screenshots from the PS4 version have also been made available, and they reveal some quite beautiful vistas and the amazing lighting system.

The launch cinematic which was made available yesterday looks amazing. CD Projekt has also revealed the changelog for the day-1 patch which can be viewed here.  docm77, has also made available a video interview with CD Projekt’s visual artist, Jose Teixeira, in which he shares his thoughts on the downgrade subject.

The Witcher 3 is available for the PlayStation 4, Xbox One and PC. We will bring you any new information on The Witcher 3 as soon as it becomes available. Be sure to check out our previous coverage for more information on The Witcher 3, here and here.

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