The Witcher 3 Dev Talks About Downgrade: “Very unfair to compare trailers and gameplay demos”
YouTube’s member ‘docm77′ has posted a new video in which CD Projekt's visual artist, Jose Teixeira, shares his thoughts on The Witcher 3's “downgrade-ation” subject.
“No we didn’t downgrade, it’s… no we didn’t downgrade. Because it’s impossible to downgrade a game that didn’t exist before or wasn’t playable before.
Actually there was a guy that commented like that, you can’t downgrade something that… there was no grade to downgrade. He was comparing final product to something that wasn’t playable.
There’s two things that people have to separate. Downgrade is… Optimization is necessary to make the game run. Downgrade is if you deliberately make the game worse, for whatever reason. That’s totally not what happened.
Also there’s another thing that people have to understand is that it’s very unfair to compare trailers and gameplay demos. Trailer is.. trailer is a beautiful shot. Trailer is prepared, you take one location, you put the perfect lights, and the perfect camera angle, and the perfect scene, and it looks absolutely beautiful. It’s captured in super high-definition and then you postprocess it. It’s a trailer.
But a gameplay demo, that’s when you see the real game. That’s when you see what the real game looks like.”
CD Projekt RED explains that the 2013 gameplay demo featured an old shader system, which wasn't physically based. Some things appeared sharper. After implementing the whole shader system with the new PBR, the results were better.
“In 2013 we had a gameplay demo, shortly after that demo we completely… If you look graphics in that demo we used an old shader system, it wasn’t this physically based shader system. It was a little bit flatter. Some things were sharper, too sharp even. There was this sharpening filter that was too hard on the eyes. So we changed the whole shader system and put in this PBR system. And it just kept getting nicer and nicer.”
You can watch the interview with Jose Teixeira below:
The review embargo for The Witcher 3 has been lifted and even though the team from CD Projekt RED was getting anxious, the reviews for the hugely anticipated game started rolling in, and they are absolutely great.
The Witcher 3: Wild Hunt unlocks worldwide at 1 AM CET on May 19 for PC, PlayStation 4 and Xbox One.
We have reported a few hours ago that The Witcher 3: Wild Hunt pre-orders have topped one million, something that goes to show, that despite some misguided negative remarks from the media, fans of the series have not lost faith or interest for the game.
Level Designer Miles Toast revealed tons of interesting new information during a livestream hosted by GoG.com, yesterday. Nvidia has made available the first screenshots from The Witcher 3 that demonstrate Nvidia features like HairWorks and HBAO+.
You can checkout the last Ultra settings 1080p 60fps footage provided by YouTuber ImAnderZEL, as well as the previous video here. Note that the video is not of the highest quality and it from a previous build of The Witcher 3 and not the final. The specs of the system are - GTX 980, i7 4790, 8GB.
The Witcher 3 is just six days away from release, and as we have previously covered, CD Projekt has already announced that pre-load options are already live, as well as the unlock times for The Witcher 3.
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