The Witcher 3 – How To Optimize And Improve Grass Quality On PC
The Witcher 3: Wild Hunt is surely a beautiful game, but certain graphical features have been criticised somewhat from fans who were expecting a bit more. One of these settings is the grass quality, and it appears that there is a way of improving it by tweaking some ini files.
You can follow the methods listed below to get the best possible quality (via reddit).
- Go into User > My Documents > The Witcher 3
- Delete user.settings.bak
- Open user.settings [You can make a copy of this and save it somewhere if you want but we’re not changing much]
- The 2 items to change are “GrassDensity” and “GrassGenerationEfficiency”. Making GrassDensity higher and GrassGenerationEfficiency lower will give us basically more compact and slightly higher textured grass.
- Once you’ve changed the values to whatever you want to test save the file. [For value ideas take a look at the descriptions of each picture]
- Right click on user.settings and go into properties.
- Check “Read Only” and hit apply. This makes it so when the game runs it can’t reset the settings.
- Run the game and see the improvements.
Additionally you can improve performance by trying the following:
- Open User Settings from My Documents > The Witcher 3
- Search for FoliageDistanceScale= and edit the line to be FoliageDistanceScale=0.8.
- Search for MaxVisibiltyDepth= and edit the line to be MaxVisibiltyDepth=12 or MaxVisibiltyDepth=16. You can set it to 24 if you have a decent rig.
There is also a workaround on how to run HairWorks on AMD GPUs without crippling performance, which enables AMD GPU users to enjoy The Witcher 3 with the HairWorks setting enabled and actually getting better performance than GeForce users not using a Maxwell architecture Nvidia GPU.
We have recently provided some beautiful 4K screenshots of the PC version of the game as well as some 4K gameplay footage that showcases the beautiful graphics that The Witcher 3: Wild Hunt can provide at Ultra High-Definition at it Ultra Settings.
While many have argued that the game has lost some of its visual flair since the 2013 reveal trailer, CD Projekt RED claims that they have not changed the textures, and that they have only toned down as sharpening filter that was causing eye strain. The higher resolution can replicate the sharpening effect to some extend so it does indeed seem quite similar. Certain changes have been made of course to accommodate the console hardware, but the game turned out looking quite good indeed. We have also provided some amazing 4K Ultra settings footage of The Witcher 3: Wild Hunt, which can be viewed here.
CD Projekt RED removed the “PS4 vs PC” comparison video, posted earlier by PCGamesHardware and went on to detail the differences between the two versions. They claimed that the PC build was not final and that the PS4 version dis not use the day-one patch which not only fixed the PS4 framerate issue but also implemented a few visual enhancements.
PlayStation Access has provided an in-depth look into many aspects of the game in a 46 minutes video which can be viewed here. It covers everything that fans have been asking for and provides answers to most questions without spoiling the experience.
A few gorgeous screenshots from the PS4 version have also been made available, and they reveal some quite beautiful vistas and the amazing lighting system.
The launch cinematic which was made available yesterday looks amazing. CD Projekt has also revealed the changelog for the day-1 patch which can be viewed here. docm77, has also made available a video interview with CD Projekt’s visual artist, Jose Teixeira, in which he shares his thoughts on the downgrade subject.
The Witcher 3 is available for the PlayStation 4, Xbox One and PC. We will bring you any new information on The Witcher 3 as soon as it becomes available. Be sure to check out our previous coverage for more information on The Witcher 3, here and here