First Titanfall 2 PS4 Pro 1080P Screenshots Show Massive Improvements Over Original PS4

Alessio Palumbo

It looks like several PS4 Pro consoles are in the wild, not just one. Now, Neogaf user kubinsky was able to snatch one of the new consoles in Germany and posted the first Titanfall 2 PS4 Pro screenshots (downsampled to 1080P) as well as some first overall impressions.

Until now it's very quiet.
The physical power/eject buttons are strange, it's some sort of flexible plastic that bends when you press it. Titanfall in 4K (or checkerboard whatever) and hdr looks really nice!

Titanfall 2 Xbox One X patch
Titanfall 2
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Indeed it does and finally, even console gamers can witness the beauty of 4K gaming. To be more precise, Titanfall 2 PS4 Pro does not run natively at 4K and we don't know exactly the native resolution yet, but we do have an overview of the improvements that can be expected on Sony's new console thanks to Respawn's Executive Producer Drew McCoy.

We’re able to increase the resolution, we have high-res shadows, and maybe higher particle counts. The frame rate is more stable; we have dynamic resolution scaling on all consoles, but it scales down less often on PS4 Pro to maintain 60 frames-per-second.

And the visual enhancements are significant, as you can see for yourself in the following comparison GIFs with Titanfall 2 running on the original PlayStation 4. To put it bluntly, it's a bit like removing cataract from your eyes - everything on Titanfall 2 PS4 Pro is that much crisper.

Titanfall 2 released on October 28th to disappointing sales (as predicted by research firm Cowen & Company and pretty much everyone but Electronic Arts), but a strongly positive critical and user reception. It debuted only at the fourth spot of the UK sales chart.

Did you buy the game so far and if not, are you planning to do it later this year? If so, for which platform? Let us know in the comments.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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