Paragon Devs “Excited” About CrossPlay; Here’s Why Controller vs K&M Won’t Matter

Alessio Palumbo

Arguably the biggest reveal out of PlayStation Experience 2015 was Paragon, Epic Games' new third person MOBA game. We've reached out to the developers in order to learn more about this highly anticipated game, which is already in alpha testing on PC (and soon on PS4, too).

The game has been announced for PC and PlayStation 4 with CrossPlay enabled between the two platforms, and Creative Director Steve Superville told us that the team is excited about this particular feature, though they'll reveal more about it in the future.

We’re excited to support crossplay, because it’s going to grow the pool of potential players at any given time, and that’ll help us foster and grow an active community. We’ll have more details on how that’ll work soon; we’re still working through the specifics.

We've reported a few weeks ago that Paragon will feature keyboard & mouse support on PlayStation 4, but Epic swears that using controller will be just as good for competitive gameplay. We've asked Superville to explain exactly why:

The pace of Paragon is not frantic like a typical third-person action shooter, and that’s intentional. We want to give players room to think strategically, to be careful about how they play, and to understand the action as it happens. In Paragon, it’s not entirely about twitch-based controls or that no-scope sniper headshot, so that levels the field a bit to start. And of course, the goal is to tune the controls in such a way that you should see no discernable difference -- a skilled player on a controller will be able to hold her own against a skilled player using a keyboard/mouse. Some of our top players internally are using controllers against others who are using keyboard/mouse.

Check back tomorrow on Wccftech to read our full exclusive interview on Paragon.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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