Crash Bandicoot N. Sane Trilogy May Be A PS4 Exclusive After All

Alessio Palumbo

After years of rumors, Crash Bandicoot N. Sane Trilogy is coming in June to PlayStation 4 to bring the famous marsupial back into action.

Will it be a PlayStation 4 exclusive, though? There have been conflicting reports on this matter. PlayStation Ireland's Twitter account had mentioned that Crash Bandicoot N. Sane Trilogy would be an exclusive for Sony's latest home console. However, shortly after that, they rectified such info with wording that suggested a temporary exclusive; the former tweet was also deleted.

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Earlier today, though, Sony sent out a newsletter containing many of the upcoming PlayStation 4 exclusives and Crash Bandicoot N. Sane Trilogy was among them.

This is made even more confusing by the fact that an Activision representative passingly mentioned a PC port last month during PAX East. Is it a console exclusive, a full exclusive or just a timed exclusive? Activision will have to clarify that eventually.

Crash Bandicoot N. Sane Trilogy is a collection of remasters of the first three titles in the series: Crash Bandicoot, Cortex Strike Back and Warped. Originally made by Naughty Dog, this collection of remasters is being developed by Vicarious Visions.

The game will feature Physically Based Rendering, 4K resolution (on the PS4 Pro), rebuilt characters, levels, cinematics and remastered audio. Vicarious Visions also announced the following new features:

  • Unified checkpointing & save game system. This includes manual and auto-saving. (Yes, the first game now has a proper save game system)
  • Unified menu system.
  • Time Trials in all three games!

Take a look at this new gameplay video captured at 4K@60FPS from PS4 Pro to check how good Crash looks now.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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