Crash Bandicoot N.Sane Trilogy Has Sold Through Over 20 Million Units

Alessio Palumbo
Crash Bandicoot N.Sane Trilogy

Yesterday, we learned from the official franchise Twitter/X account that Crash Bandicoot N.Sane Trilogy has now sold through over 20 million units.

Crash Bandicoot N.Sane Trilogy is a collection of remasters of classic platformers, originally released in 2017 for PlayStation 4 and the following year on PC, Xbox One, and Nintendo Switch. It was developed by Vicarious Visions (now known as Blizzard Albany following an internal reorganization within Activision Blizzard).

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When the game launched on PS4, Kai Powell reviewed the game for Wccftech, awarding it an 8.9/10 score.

What else can I say? It looks great, it sounds great and plays great, when you’re not getting ready to throw your controller in frustration from falling off that bridge one last time. All in all, Crash Bandicoot N. Sane Trilogy is one of the best remasters I’ve played in a long while and is a must-play for anyone who wants to take a trip back to their childhood. It also looks like this is just the beginning for Crash...

Indeed, Crash Bandicoot received a brand new installment called It's About Time in 2020. Developed by Toys for Bob, it was well-received but did not sell as much as Activision Blizzard hoped, which is why we didn't get a direct sequel. Toys for Bob released the spin-off multiplayer action game Crash Team Rumble, but that didn't make a splash, either.

The developer has now gone independent, but it made a deal with Microsoft to publish their first game. As such, it could have access to the Crash Bandicoot (or Spyro) IP, if Microsoft wants them to make another entry. Otherwise, it'll likely be a brand new intellectual property.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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