- 0-20%: Unlikely - Lacks credible sources
- 21-40%: Questionable - Some concerns remain
- 41-60%: Plausible - Reasonable evidence
- 61-80%: Probable - Strong evidence
- 81-100%: Highly Likely - Multiple reliable sources
75%
Probable
We've previously highlighted the utter craziness of the September release schedule, and the craziest part of it all was the fact that Onimusha: Way of the Sword, Control Resonant, and Silent Hill: Townfall all released in the span of two days (September 24-25).
However, it seems like CAPCOM might be about to move Onimusha out of the way, advancing its release date to September 4. That's the new date listed by Canadian retailer PNP Games, though no other major retailer has updated it yet. They might be ahead of everyone else, or it might be simply a mistake.
CAPCOM has done it before with their latest release, the new IP PRAGMATA, which moved up a week from April 24 to April 17. This would be a more substantial change of three weeks, though, and it also comes after criticism of the demo's low level of challenge; some fans feel Onimusha: Way of the Sword could use more time, not less.
Anyway, launching the game on September 4 would move it away from Control Resonant and Silent Hill: Townfall, but it would put it in direct competition with Rebel Wolves' open world action RPG The Blood of Dawnwalker and with the puzzle adventure game Orbitals, both of which are releasing on September 3. Still, CAPCOM might feel it has a better shot against two new IPs than with two established franchises like Silent Hill and Control.
Onimusha: Way of the Sword is the first mainline entry in the series in twenty years, casting players as a young Miyamoto Musashi (his likeness modeled after legendary actor Toshiro Mifune) in a dark fantasy version of Kyoto during the early Edo period. The ancient city has been overrun by demonic creatures called Genma, and Musashi, reluctantly bound to a cursed Oni Gauntlet, must purge the land of evil while confronting his rival, Sasaki Ganryu, who has eagerly embraced the same power and been corrupted by it.
Combat centers on precise swordplay: strikes, parries, and well-timed counters deplete enemy stamina, eventually opening them up to a devastating finishing move called Break Issen. The gauntlet also lets Musashi absorb enemy souls to restore health, power upgrades, or unleash special Oni abilities. For more about the game, check out our recent interview with Game Director Satoru Nihei from Summer Game Fest 2026.
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