Yamauchi Has A Solution To Enforce Etiquette in GT Sport’s Online Racing

Alessio Palumbo

As long as I can remember, racing games have had their multiplayer modes plagued by participants recklessly driving into each other.

Very few games managed to come up with a decent set of rules and, therefore, online competition in racing games rarely lived up to its tremendous potential. Polyphony Digital's CEO and guru Kazunori Yamauchi was interviewed by Eurogamer and talked about the solution implemented in GT Sport to tackle this issue.

For the daily online races, there's going to be a system that's judging the players. A system can't always make the judgments that a human being can. So say you had a crash at one corner - who was at fault? If it was a human being, you could make the judgement. When it's a computer system, no matter how much physics data you have, it's hard to judge. In that case, you really have to make it so both are at fault for the incident. What that entails is a player's sportsmanship rating will drop. Both sides will try to avoid incidents like that.

This is certainly an interesting, if draconian, way to handle the problem. It sounds like it will be in the interest of every racer to avoid crashing into each other while playing GT Sport, though of course we'll have to see how this works in practice before passing final judgment.

This is all perhaps even more important in Polyphony's upcoming title, since the best online racers will participate in regional, national and international finals that will eventually culminate in a season winner to be crowned alongside the champions of the real categories (F1, WRC, WEC) in FIA's annual ceremony. The grand final will be overseen by none other than Charlie Whiting, who's been Formula One's official race director ever since 1997.

GT Sport got its official release date confirmed last week. It's November 15 in the USA and November 18 in Europe, with PlayStation VR support promised at day one.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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