CD Projekt RED has released the latest update for the PC version of The Witcher 3: Wild Hunt, bringing the version to 1.04. With a noticeable improvement to the texture quality, it is now quite apparent that the PC version is moving away from the consoles. Given that the comparable visual quality that was evident at the time of release between the console and PC versions, a few PC users were understandably disappointed.
Robert Cram provided a nice comparison video between the different PC update versions and the PS4, which can be viewed below, A direct feed uncompressed version of the video is available for download, which demonstrates the visual differences a bit better.
You can view the video below or download from the link above.
The Witcher 3: Wild Hunt had the biggest UK release of the year so far, crashing Battlefield Hardline's week one sales by 53 per cent. 63% of physical sales were on the PlayStation 4, followed by 32% on the Xbox One and 5% on PC. The majority of PC sales were digital though. On top of that it seems that it managed to top both the Steam and Green Man Gaming charts as well.
The game has received another patch and the patch notes state an improvement of the texture rendering quality on High and Ultra settings.
The Witcher 3 Hunter’s Config is a nice little tool offering easy access to graphical options, and it's certainly worth a look.
As we have previously covered a few adjustments in the ini files can improve the grass quality in The Witcher 3, as well as the performance. A workaround on how to run HairWorks on AMD GPUs without crippling performance, has also been made available, enabling AMD GPU users to enjoy The Witcher 3 with HairWorks enabled, while getting better performance than GeForce users not using a Maxwell architecture Nvidia GPU.
The Witcher 3 is available for the PlayStation 4, Xbox One and PC. We will bring you any new information on The Witcher 3 as soon as it becomes available. Be sure to check out our previous coverage for more information on The Witcher 3, here and here