We Happy Few Season Pass Detailed; Sandbox Mode Coming Post-Launch for Free

Alessio Palumbo
We Happy Few

We Happy Few is now very close to its launch date on all platforms and the developers at Compulsion Games (recently purchased by Microsoft to bolster their first-party studio roster) have revealed the first details on the game's planned post-launch content.

Firstly, a customizable sandbox mode will be available for free. Secondly, Compulsion Games shared more information on the upcoming Season Pass content (now only available through the Deluxe Edition of We Happy Few, though a separate Season Pass pack will appear in digital stores upon the game's release).

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We Happy Few is due August 10th on PC, PlayStation 4 and Xbox One.

Sandbox Mode

This free update will add an infinite mode, set in a world that you can customize as you wish (larger, smaller, more dangerous, less food, more Wellies, etc). You will be able to customize some of the rules of the game, including choosing to play as a Wellie (Wellie Mode!). This mode will bring back the systemic, sandbox world showcased in the early days of We Happy Few.

Also in the works is the We Happy Few Season Pass! Included in the We Happy Few Deluxe Edition, the Season Pass includes three different stories set in Wellington Wells:

Roger & James in: They Came From Below!

Precocious Roger and Impetuous James set off in search of adventure and love, only to uncover bizarre technology and a terrifying new threat. All is not as it seems. Or is it exactly as it seems?

Lightbearer

Heartthrob, artist, and personal trainwreck, Nick Lightbearer is Wellington Wells’ most celebrated rock star—but what truly makes him tick? Tune in to Uncle Jack’s late show to find out.

We All Fall Down

Much like any well-worn happy mask, all societies develop cracks in their veneer. But that doesn’t mean you should go digging up dirt from the past. Right? *pops a Joy pill* Right!

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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