Valorant Had 334 Million Hours Watched via Twitch in April; Live Streaming Up 100% YoY

Alessio Palumbo
Twitch Valorant

Valorant, Riot's new free-to-play shooter game, made a huge splash on the Twitch scene when it launched a few weeks ago.

According to data tracked by StreamElements and Arsenal.gg, Twitch viewers spent well over 334 million hours watching Valorant games in April alone. That's almost three times the amount of time spent on Riot's debut game, League of Legends, and almost four times the amount of time spent watching Fortnite.

Related Story Bungie Hires Former Valorant Game Director Joe Ziegler

That's not to say Epic's Battle Royale game is doing badly, far from it. In fact, Fortnite recorded continuous growth in hours watched on Twitch since the beginning of this year in January, likely helped by the Travis Scott in-game concert.

Beyond just Twitch, it's the whole live streaming segment to be booming thanks to the COVID-19 induced lockdowns. According to StreamElements and Arsenal.gg, the overall industry growth in April 2020 was roughly 100% year-over-year, with Facebook Gaming growing more than any other platform (238%) in this timeframe. The outlier in this chart is clearly Microsoft's Mixer, which is basically on the exact same level of April 2019, pointing out the ongoing struggles to take off despite having signed on an exclusive deal with Tyler 'Ninja' Blevins.

Perhaps even more impressive is the month-to-month growth, estimated to be at 45% for the whole live streaming industry. Once again Facebook Gaming takes the lead here with a 72% increase in hours watched, while Twitch comfortably sits around 50% growth.

The difference between March and April is clear - several countries didn't have full COVID-19 lockdowns in place until mid-March, so the effect of people resorting to live streams to pass their time while stuck at home was felt more in April globally.

Whether this kind of momentum can be largely kept as lockdowns are slowly lifted around the world is debatable, but the winds are undoubtedly strong for Valorant, Twitch, and the live streaming industry as a whole.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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