Turtle WoW 2.0 Server Will Bring Azeroth to Unreal Engine 5 with DLSS and FSR Support

Alessio Palumbo
Turtle WoW

For those unfamiliar with the unofficial World of Warcraft server scene, Turtle WoW is a group of private servers that hosts Mysteries of Azeroth, a fan-made expansion story for World of Warcraft Vanilla that delves deeper into exploring the game's original lore. This expansion aims to take a different path from the Burning Crusade, emphasizing the familiar Azeroth of Vanilla WoW over the cosmic battle with the Burning Legion.

Mysteries of Azeroth added a lot to the WoW Vanilla content, including playable races (High Elves for the Alliance and Goblins for the Horde), zones and maps, raids and dungeons, arenas and battlegrounds, spells and talents, pets and mounts, class/race combinations, and even brand new features (for that version of the game) like transmogrification, guild vaults, and a new Survival profession.

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The big news of the day, though, is that Turtle WoW 2.0 is on the way, and it will usher the world of Azeroth in the beauty of Unreal Engine 5 graphics. That's right, the team has ported World of Warcraft to Epic's latest game-making tool with great visual results, as you can see in the footage below, which doesn't even include the work-in-progress enhanced HD models that will be available when this new version is released.

The Turtle WoW team promises smooth performance on modern machines. The requirements for the new, shiny visuals are obviously higher, though.

  • Windows 7 64-bit or later
  • Intel i5 6600K or AMD Ryzen 5 1600
  • GeForce GTX 1060 or AMD RX 580

If you don't meet those requirements, you can still optionally switch to legacy mode, which reverts to vanilla assets. Remarkably, this new version will also support Android mobile devices and add NVIDIA DLSS/AMD FSR upscalers. That's just the tip of the iceberg for Turtle WoW 2.0, which will include an extended quest log beyond the 20 quest limit, a field of view (FOV) slider, full add-on support, new, powerful modding tools, action queuing, and an improved anti-cheat system when it launches next year.

There are countless World of Warcraft Unreal Engine concepts, but this is something different. This ambitious team is porting the whole game to Unreal Engine 5, which is no easy feat. If only Blizzard would follow their example, just like they did with WoW Classic. Perhaps they will at some point, but in that case, a combat revamp to action style would be needed, too. One can hope, at least.

Meanwhile, Blizzard will release the tenth World of Warcraft expansion, titled The War Within, on August 26.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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