The Evil Within 2 Runs at 1800P on Xbox One X and 1260P on PS4 Pro


Earlier today we reported that Update 1.02 added PS4 Pro and Xbox One X support to The Evil Within 2, the survival horror game released about three weeks ago.

However, Bethesda has now officially released the patch notes for each platform, confirming that The Evil Within 2 on PlayStation 4 Pro runs at 1260P and Xbox One X at 1800P.

The Evil Within 2 Director’s Next is the “Opposite of Horror,” Mikami Wants Smaller Games


  • Increased display resolution (2240 x 1260 native resolution output at 3840 x 2160 on 4K TV)
  • Allows substantially higher frame rates when PS4 Pro output set to 1080p
  • Improved framerate stability
  • Option to disable 30 fps limit for higher frame rates


  • Increased display resolution (3200 x 1800 native resolution output at 3840 x 2160)
  • Improved framerate stability
  • Option to disable 30 fps limit for higher frame rate

No comparisons have become available yet, but with this being the case chances are The Evil Within 2 should look much sharper on the Xbox One X when played on a 4K display.

For the record, below you can find the PC specific and general patch notes for The Evil Within 2's latest update.


  • Life gauge is now fully visible in all resolutions when aiming Sniper Rifle
  • Corrected tutorials for Predator and Ambush skills to show correct key if Action key has been reassigned
  • Num Lock key can now be used to bind to an action
  • Sebastian can now correctly use upgrade chair if Q key has been reassigned
  • Fixed control issue that could prevent Sebastian from standing up from the slide projector if Q key had been reassigned
  • Sadist battle now displays and uses player’s reassigned action key instead of default setting of E
  • Reversed direction of movement through weapon options with mouse wheel to feel more intuitive
  • Fix a crash that could occur when using Intel Core 2 Quad Q6600 2.4GHz
  • Fixed a crash that could occur when quitting the game while using an AMD Phenom II X4 945
  • Fixed performance drop when using "Display Based" or "Display Based (Half)" VSync setting with a 144Hz monitor


  • Fixed issue where Sebastian could warp to a new location after pickup up certain items, or executing a melee attack
  • Fixed issue that could cause Sebastian to fall through floor after executing a stomp attack at the entrance to an airduct
  • Fixed issue where certain enemies become invulnerable after an Anima event ends
  • Sebastian can now break free and fight back if attacked while solving an Oscilloscope puzzle
  • Fixed issue where Sebastian could get locked behind gate in Theodore’s stronghold if attacked while opening it
  • Fixed issue where the Guardian or Watcher could freeze in place after executing Instant Kill attacks
  • The double-barreled shotgun can no longer be equipped in the gasmask sequence
  • Brass Knuckles can now be used to execute Sneak Kills on staggered enemies who are facing you
  • Can now use Ambush skill with Brass Knuckles equipped
  • Corrected issue that could skip Autosave before Harbinger battle
  • Corrected issue that could cause Sebastian’s health to deplete at start of Harbinger battle
  • Increased duration of burning effect of EX Harpoon Bolts on Effigy enemy
  • Fixed issue that could cause Sykes mission failure when fighting at the edge of the area
  • If you get Slide 11 but don't view it on the projector in the same playthrough, you are now able to level up skills in New Game+
  • Fixed some AI issues with Obscura, Stefano and Harbinger enemies
  • All environmental objects work correctly in Harbinger boss fight
  • Fixed issue that could cause Effigy enemy to remain stationary
  • Fixed issue that could cause Sebastian to get stuck after opening a garage door in the residential area
  • Fixed issue where player could become unable to move after Sneak Killing an enemy as an Anima event starts
  • Fixed issue where Laura could disappear when player rotates valve in boss fight
  • Corrected number of locker keys awarded in the shooting range Gallery Mode after lowering difficulty from Classic
  • Fixed issue that could prevent events from progressing correctly after picking up "Woman's Journal"
  • Multiple-choice conversations now continue correctly after using ESC key to pause/unpause during conversation
  • Fixed UI to correctly indicate that medical items cannot be used when in cover
  • Fixed UI issues that could leave UI elements on screen after completing interaction with item or device
  • Fixed several sound and graphic issues related to cut scenes and communicator in certain languages
  • Gamma setting is now always properly restored to what it was before launching the game
  • Fixed crash that could occur when skipping the movie after the Stefano fight
  • Fixed crash that could occur after the movie where Myra shows up in Sebastian's old house
  • Various graphic/sound/text fixes and improvements