Ubisoft Outlines The Crew 2 Post-Launch Support with Recurring Free Updates

Alessio Palumbo

Ubisoft's racing game The Crew 2 is due to launch at the end of the month and the publisher shared a press release outlining the post-launch support planned for it.

The roadmap includes recurring free updates every three months, scheduled to add new disciplines, modes and features. The first one called 'Gator Rush' will launch in September and will let players enjoy a tropical cocktail of bouncy fun and wacky races on all kinds of surfaces and playgrounds, mastering a new and exotic discipline: the Hovercraft. This free update will also introduce five completely new vehicles to the line-up, as well as the new “Legendary” rarity level on performance parts that players will be able to collect in the game. In addition to major updates, two new vehicles will be added to the existing line up each month.

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The second major free update for The Crew 2, which has already been confirmed to add a brand new PvP mode, is due to be released in December. A Season Pass (included with the Gold Edition and Motor Edition) is also going to be available for purchase from June 29th, the day of the game's release, with the following content:

  • Three exclusive vehicles on day one, the Porsche 911 TURBO 3.6, the SUPERMARINE SPITFIRE MK IX and the ICE Marine BLADERUNNER 35
  • Seven days early access to the monthly added vehicles, totaling 22 vehicles
  • One exclusive house location as well as two exclusive outfits
  • VIP 20 percent discount off of the game store

Ahmed Boukhelifa, Ivory Tower Managing Director, said:

Continuous expansion and renewal has always been at the core of our vision for the franchise. For players, this means they will always find new activities and things to discover – or re-discover from another perspective.

The Crew 2 will launch on June 29th for PC, PlayStation 4 and Xbox One. You can pre-order it via Amazon.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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