Starfield To Feature A New Custom Animation System – Rumor

Francesco De Meo
Starfield

Starfield and all future Bethesda's titles will feature a new custom animation system that will replace the Havok Behavior system that the studio has been using up until now.

The new custom animation system has been revealed by Bethesda Senior Programmer Eric Braun on his LinkedIn profile. The programmer and animator also revealed that this system will feature graph based editing, live monitoring, in-game animation rewind tools, predictive foot ik with bone scaling and retargeting, and more. Eric Braun has since removed the mention of the new Starfield custom animation system from his profile, but users still managed to take a screenshot of the statement.

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For BGS, I've been busy replacing Havok Behavior with a custom animation system for Starfield and all future BGS console games. It features graph based editing, live monitoring, in game animation rewind tools, predictive foot ik with bone scaling and retargeting, high quality compression, and a very high level of performance.

Starfield has been in development for quite some time, and it's still unknown when the game will finally launch. Earlier this month, some screenshots leaked from a very early build, showing some logos, character models, and more.

Starfield is currently in development and will release on a yet to be confirmed release date. We will keep you updated on the game as soon as more come in on it, so stay tuned for all the latest news.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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