Star Citizen Experiments with Increased Player Count on Public Test Universe

Alessio Palumbo
Star Citizen

Cloud Imperium Games announced on the official Star Citizen forum an experiment now active on the Public Test Universe (PTU). The goal is very specific: to test increased player count in the same instance, from fifty to sixty.

We are opening a special PTU with the player cap increased to 60 from 50. This is an experimental setup and the build is identical to live, just with 10 more players. Our goal is to collect performance and stability data while making additional cap adjustments, but any oddities that you see would be helpful to know about as well. Please reply with any issues, new performance bottlenecks, or negative impacts that are new to PTU and not currently on live. Please include screenshots and videos where appropriate.

It's important to note that this is merely a test, and is not representative of any definitive incoming changes.

Early reports from users indicate that so far, the performance appears to hold up. Forum user [GTC] ImmoTech even captured some 4K footage of the PTU, which you can watch below.

Related Story Star Citizen Squadron 42 Gameplay Footage Leaks, Showing Off the Game’s Single-Player Mode

In other Star Citizen news, Crytek has recently postponed its lawsuit against CIG for the alleged breach of contract and copyright infringement. That's because they do not believe CIG will be able to release Squadron 42 according to the planned schedule (by Q2 of this year) and the entire lawsuit hinges on the availability of Squadron 42 as a standalone product.

Here's the relevant excerpt from the Memorandum in Support of Crytek's Motion for Voluntary Dismissal:

Crytek based its primary claims in this case on multiple public statements by CIG indicating the release of Squadron 42 as a standalone game with release set for the first half of 2020. Because this fact is central to Crytek’s primary claims, Crytek seeks to voluntarily dismiss its claims without prejudice to re-filing those claims upon the actual release of Squadron 42. No efforts taken to date will be lost, and no legally cognizable prejudice will occur. Crytek’s requested relief will promote judicial economy by allowing all claims to proceed as a unit once the Squadron 42 claims become fully ripe upon CIG’s release of that game.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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