Sniper Ghost Warrior Contracts Announced by CI Games, Due Next Year

Alessio Palumbo
Sniper Ghost Warrior Contracts

Sniper Ghost Warrior Contracts has been announced this morning. Set for release in 2019 on PC, PlayStation 4 and Xbox One, it will transport the sniping gameplay into the Siberian wilderness.

CI Games previously admitted having gone with the wrong approach by choosing open world design and it looks like they're sticking to that agenda since Sniper Ghost Warrior Contracts features mission-based scenarios instead. In the single player campaign, players will be asked to complete main objectives as well as secondary objectives that can increase the contract payout.

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Still, the gameplay remains 'emergent' and 'open-ended' in the words of the developers, which should allow the missions to be highly replayable. There will also be multiplayer modes, though no further details were shared on that front today. Last but not least, the game will be built on a more optimized engine with minimized loading times and stable FPS.

CI Games Chief Executive Officer Marek Tymiński stated:

It is exciting to see the team really motivated and working hard on our next sniping game. They don’t have to start from scratch this time and can now - on top of developing new content - spend way more time on improving things they already have.

We were too ambitious in terms of the scope of Sniper Ghost Warrior 3, but we’ve learned from our missteps. Sniper Ghost Warrior Contracts will be more focused on emergent gameplay with an open-ended mission design that the team feels strongly about, but it will not be set in an open world. It is going to be a more tactical, more condensed experience and the game will offer plenty of replayability, both on the single-player campaign and on the multiplayer modes.

Are you looking forward to Sniper Ghost Warrior Contracts, or did Sniper Ghost Warrior 3 put you off the series? Tell us below.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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