Second Extinction Launches Out of Early Access in Late October

Alessio Palumbo
Second Extinction

Yesterday, Systemic Reaction announced that the cooperative dinosaur shooter Second Extinction will launch out of early access on October 20th for PC, Xbox One, and Xbox Series S|X.

The developers also shared the main improvements that players can expect to find in the full version of Second Extinction.

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  • New map and biome, effectively doubling the game area, allowing players to explore a new, savanna-based environment with new narrative missions and activities.
  • Two totally new dinosaurs, including a new flying species, plus two new mutations to the existing roster of reptilian threats.
  • Revamped progression system, increasing the level cap from 50 to 99, with an expanded difficulty spectrum.
  • Refined weapon upgrade system, allowing players to upgrade the power of their weapons, unlock perks to change their behavior, and upgrade support equipment for more customization options than ever before.
  • Free roaming and hot joining, letting players start new missions directly from the map without having to leave the session, as well as join active games. Players can also bank resources and change loadouts by visiting bunkers scattered across the world.
  • A host of other improvements including a revamped War Effort metagame, revised contract system, new cosmetic rewards, enhanced UI, UX and onboarding, and more!

Second Extinction originally debuted on Steam Early Access in October 2020. Later, it dropped on Game Pass for both PC and consoles (via Xbox Game Preview).

In other Systemic Reaction news, the Swedish studio recently announced Ravenbound, an open world roguelite game, as their next project.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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