SuperO C9Z390-PGW Motherboard Review – Server Level Design & More PCIe Lanes on a Gaming Motherboard
SuperO C9Z390-PGW Discrete GPU Performance Tests
Ashes of The Singularity
Stardock's Ashes of the Singularity RTS title is a new take on the historical genre. The game incorporates several things that many pc gamers have been curious about and anxious to try for themselves such as Explicit Multi-Adapter Support and full Asynchronous Compute under DirectX 12 API. We tested the game at 1440P with 4x MSAA on Crazy Settings under DirectX 12.
Battlefield 1 is the kind of game that doesn’t need any real introduction. The latest installment of the Battlefield series is as beautiful as anyone would expect and comes right out of the gate with full DX11 and DX12. EA and DICE did a fantastic job with their AAA WW1 shooter this time by implementing some key gaming technologies. We tested the game at 1440P using Ultra settings and DirectX 11 API.
In 2016, Id finally released Doom. My testing wouldn’t be complete without including this title. It's a hell fest featuring fast-paced FPS action and tons of demons to kill. The latest title is based on both Vulkan and OpenGL APIs that take advantage of the latest multi-core and multi-GPU upgrades.
GTA V is one handsomely optimized title for the PC audience. It's scalable across various PC configurations and delivers an impressive frame rate. Rockstar did an amazing job with the PC build of GTA V and it comes with a large array of settings that can be configured by PC gamers. We tested the title at 1440P with everything set to Ultra and 4x MSAA.
Mass Effect Andromeda
Being a huge fan of the Mass Effect series, I was highly anticipating the arrival of Andromeda to store shelves. Now that it’s here, I put the fastest gaming card to the test. Using Frostbite, the latest Mass Effect title looks incredibly gorgeous and the open world settings on the different planets immerses you a lot.
The Rise of the Tomb Raider
The latest Rise of the Tomb Raider title gets lots of graphical enhancements added by Crystal Dynamics and Nixxes, including hardware tessellation, increased anisotropic filtering, additional dynamic foliage, increased LOD, additional PureHair strands, sun soft shadows, and improved bokeh DOF. We tested the game at 1440P under DirectX 12 API.
Sid Meir's Civilization VI
Civilization VI is the pinnacle of the series. It's featured huge, sweeping changes, and nothing was left out. Everything has found a purpose, they all work together in tandem but also have a reason to stand alone. It uses a more fleshed out engine that now supports DirectX 12 capabilities. We tested the game with every setting maxed out (4x MSAA, 4096x4096 shadow textures) at 1440P in DirectX 12.