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NVIDIA GeForce RTX 3080 10 GB “Ampere” Graphics Card Review

Hassan Mujtaba & Keith May

NVIDIA GeForce RTX 3080 3840x2160 (4K) Gaming Benchmarks Performance

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Related Story NVIDIA’s RTX Remix 1.5 Shrinks Half-Life 2 RTX From 80GB to 50GB, as RTX IO Compression Slashes Game Sizes 37.5%
Forza Horizon 4 4K Ultra
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3080
143
124
RTX Titan
114
99
RTX 2080Ti
107
93
RTX 2080
93
81
RX 5700XT
78
67
GTX 1080Ti
80
69
GTX 1080
63
55

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

Shadow of the Tomb Raider 4K DX12 Highest
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3080
84
78
RTX Titan
67
63
RTX 2080Ti
62
58
RTX 2080
50
47
RX 5700XT
41
38
GTX 1080Ti
43
41
GTX 1080
32
29

Rainbow 6 Siege

Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game.  In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates.  We use the Vulkan Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.

Rainbow 6 Siege 4K Vulkan Ultra
AVG FPS
1% Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 3080
259
224
RTX Titan
221
189
RTX 2080Ti
197
168
RTX 2080
156
134
RX 5700XT
131
113
GTX 1080Ti
131
109
GTX 1080
96
79

DOOM Eternal

DOOM Eternal brings hell to earth with the Vulkan powered idTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.

DOOM Eternal 4K Ultra Nightmare
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3080
176
137
RTX Titan
130
99
RTX 2080Ti
120
92
RTX 2080
87
66
RX 5700XT
68
51
GTX 1080Ti
78
58
GTX 1080
52
39

Gears Tactics

Gears Tactics is the latest in the Gears franchise and takes things in a completely different direction with the gameplay design. It is built on a DX12 based Unreal Engine 4 build. We used the Maximum settings allowed but refrained from enabling Variable Rate Shading as all cards are not capable of supporting this feature.

Gears Tactics 4K Maximum
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3080
64
59
RTX Titan
67
58
RTX 2080Ti
56
51
RTX 2080
48
44
RX 5700XT
46
41
GTX 1080Ti
44
40
GTX 1080
33
30

Ghost Recon Breakpoint

Ghost Recon Breakpoint is powered by the latest iteration of the Anvil Next 2.0 game engine. This is the same engine that was used in Assassin's Creed Odyssey but in Breakpoint has been updated to support the Vulkan API. We performed our tests using the High Preset with the Vulkan API.

Ghost Recon Breakpoint 4K Vulkan High
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3080
88
65
RTX Titan
70
52
RTX 2080Ti
65
51
RTX 2080
51
39
RX 5700XT
44
35
GTX 1080Ti
46
36
GTX 1080
34
27

Call of Duty Modern Warfare (2019)

Call of Duty Modern Warfare is back and this time on a new engine running DX12 to allow for some sick DXR Ray Traced Shadows, those results are in the RT section We tested in the 'Fog of War' mission. At 4K we set the settings all to High.

Call of Duty Modern Warfare4K Highest
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3080
101
90
RTX Titan
80
73
RTX 2080Ti
73
67
RTX 2080
60
53
RX 5700XT
57
50
GTX 1080Ti
53
47
GTX 1080
40
36

Resident Evil 3

The Resident Evil 3 Remake has surpassed the RE2 Remake in visuals and is the latest use of the RE Engine.  While it does have DX12 support the DX11 implementation is far superior and because of that, we will be sticking to DX11 for this title.  We use the cutscene where Jill and Carlos enter the subway car for the first time and a 2 minute capture at that point.

Resident Evil 3 4K DX11 Maximum
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3080
97
81
RTX Titan
76
64
RTX 2080Ti
70
59
RTX 2080
54
45
RX 5700XT
43
39
GTX 1080Ti
45
39
GTX 1080
33
29

Borderlands 3

Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate UW 1440p' card, High it is. We tested using the built-in benchmark utility

Borderlands 3 4K High
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3080
77
63
RTX Titan
58
49
RTX 2080Ti
53
46
RTX 2080
41
37
RX 5700XT
35
24
GTX 1080Ti
40
34
GTX 1080
30
25

Total War Saga: Troy

Total War Saga: Troy is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.

Total War Saga
AVG FPS
1% Percentile
0
10
20
30
40
50
60
0
10
20
30
40
50
60
RTX 3080
57
43
RTX Titan
47
37
RTX 2080Ti
43
33
RTX 2080
34
27
RX 5700XT
26
20
GTX 1080Ti
35
28
GTX 1080
26
20

You can find additional information about our hardware review process and ethics policy here.

Hassan Mujtaba Photo

About the author: A Software Engineer by training and a PC enthusiast by passion, Hassan Mujtaba serves as Wccftech's Senior Editor for hardware section. With years of experience in the industry, he specializes in deep-dive technical analysis of next-generation CPU and GPU architectures, motherboards, and cooling solutions. His work involves not only breaking news on upcoming technologies but also extensive hands-on reviews and benchmarking.

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