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Hardware

NVIDIA GeForce RTX 3080 10 GB “Ampere” Graphics Card Review

Hassan Mujtaba & Keith May

NVIDIA GeForce RTX 3080 Ray Tracing & RTX 1440p

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy. SotTR features Ray Traced Shadows as well as DLSS and we used both in the benchmarks with the game set to the 'Highest' preset and RT Shadows at Ultra with DLSS enabled.

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Shadow of the Tomb Raider 1440p 'Highest', RT Shadows Ultra, DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3080
94
85
RTX Titan
77
68
RTX 2080Ti
73
65
RTX 2080
57
51

Modern Warfare

Call of Duty Modern Warfare is back and this time on a new engine running DX12 to allow for some sick DXR Ray Traced Shadows. We tested in the 'Fog of War' mission where we tested our RT performance run. At 1440p we set the settings all to High with ray-traced shadows enabled.

Call of Duty Modern Warfare 1440p 'High' RT Shadows Enabled
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3080
126
104
RTX Titan
100
86
RTX 2080Ti
93
79
RTX 2080
77
65

Control

Control is powered by Remedy's Northlight Storytelling Engine but severely pumped up to support multiple functions of ray-traced effects. We ran this through our test run in the cafeteria with all ray tracing functions on high and the game set to high. DLSS was enabled for this title in the quality setting.

Control 1440p 'High', RT Reflections, RT Shadows, DLSS Quality
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3080
108
91
RTX Titan
87
75
RTX 2080Ti
82
69
RTX 2080
66
57

Battlefield V

Battlefield V was one of the earlier games in the RTX 20 Series lifecycles to receive a DXR update. Battlefield V was tested on the opening sequence of the Tiralleur war story as it's been consistently one of the more demanding scenes for ray traced reflections that are featured in this game. DLSS was enabled for this game.

Battlefield V 1440p 'Ultra' RT Reflections, DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3080
88
71
RTX Titan
74
62
RTX 2080Ti
72
60
RTX 2080
64
56

Metro Exodus

Metro Exodus was the third entry into the Metro series and as Artym vetures away from the Metro he, and you, are able to explore the world with impressive RT Global Illumination. RTGI has proven to be quite the intense feature to run. Metro Exodus also supports DLSS so it was used in our testing. Advanced PhysX was left disabled, but Hairworks was left on.

Metro Exodus 1440p 'Ultra' Ray Tracing 'Ultra' DLSS Enabled
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3080
101
79
RTX Titan
92
68
RTX 2080Ti
89
67
RTX 2080
74
48

Minecraft

Minecraft, yup Minecraft. When it comes to ray tracing Minecraft has it all. The Minecraft with RTX update has recently been updated to DXR1.1 so it gets the latest treatment in that regards. But, we're talking a fully path traced version of Minecraft here. We set up a run in the RTX world of Crystal Palace and set the Chunks to the maximium of 24, up from the default 8 in order to really turn the wrenches. Minecraft with RTX supports DLSS so it was used here.

Minecrafte 1440p with RTX '24 Chunks' DLSS Enabled
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3080
101
64
RTX Titan
97
68
RTX 2080Ti
89
61
RTX 2080
71
48

Quake 2 RTX

Quake II RTX is much like Minecraft with RTX in the sense that it is fully path-traced, so no rasterization here. This one however doesn't support DLSS so you're going to have to brute force it to acceptable framerates. Thankfully if these numbers don't do it for you then you can always adjust the resolution slider and enjoy a healthy performance boost.

Quake II RTX 1440p
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3080
78
70
RTX Titan
58
53
RTX 2080Ti
54
50
RTX 2080
41
37

Boundary

Boundary is a multiplayer tactical shooter...in space. It's not out yet so treat this one as more of a synthetic benchmark as there are likely to be quite a few improvement but for now we had access to the benchmark and it's a doozy to run. Featuring full raytracing effects for the benchmark as well as DLSS, we ran that in Quality mode.

Boundary 1440p RT Enabled, DLSS Quality
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3080
77
42
RTX Titan
54
31
RTX 2080Ti
51
29
RTX 2080
40
22

Bright Memory

Bright Memory is an action shooter that is currently in early access on Steam, will later be called Bright Memory Infinite when it fully releases. A one man team has turned this game into a showtopper and now it features RT reflections as well as DLSS. We ran it at the High preset with DLSS set to Balanced for our testing.

Bright Memory 1440p RT High, DSLL Balanced
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3080
92
62
RTX Titan
64
38
RTX 2080Ti
61
37
RTX 2080
50
33

Amid Evil

Amid Evil is a high energy old school shotoer that seems like an unlikely recipient of RT features, but here we are with insane DXR support in a modern retro shooter. Feature RT Reflections, RT Shadows, and NVIDIA's DLSS support we had to put this one through the rounds and see how things went. The RTX version of this game is still in beta but publicly available for those who want to try it. We tested with all RT features on and DLSS enabled.

Amid Evil 1440P RT Reflections, RT Shadows, Lights 100%, DLSS Enabled
AVG FPS
1% Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 3080
223
171
RTX Titan
185
140
RTX 2080Ti
180
132
RTX 2080
147
111

Death Stranding

Sam Porter Bridges has delivered one of PS4's most anticipated games to the PC community and opened a whole new wold of possibilities. This was the first game to feature the Decima Engine on PC and unarguably did it the best. Death Stranding may not feature ray tracing effects but it does showcase that DLSS can be used effectively even when RT isn't around. We tested this one just like we did in our launch coverage with DLSS enabled.

Death Stranding 1440p Highest Settings DLSS Quality
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3080
165
144
RTX Titan
155
130
RTX 2080Ti
152
129
RTX 2080
130
110

You can find additional information about our hardware review process and ethics policy here.

Hassan Mujtaba Photo

About the author: A Software Engineer by training and a PC enthusiast by passion, Hassan Mujtaba serves as Wccftech's Senior Editor for hardware section. With years of experience in the industry, he specializes in deep-dive technical analysis of next-generation CPU and GPU architectures, motherboards, and cooling solutions. His work involves not only breaking news on upcoming technologies but also extensive hands-on reviews and benchmarking.

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