Bigger, Bolder, And Now Done Better
Keeping their tradition alive of launching a new GeForce graphics architecture every two years, this year, NVIDIA introduces its Ampere GPU. The Ampere GPU is built upon the foundation set by Turing. Termed as its biggest generational leap, the NVIDIA Ampere GPUs excel in previous generations at everything. This review is going to focus on the COLORFUL iGame GeForce RTX 3080 Advanced.
The Ampere GPU architecture has a lot to be talked about in this review, but so does the new RTX lineup. The Ampere lineup offers faster shader performance, faster ray tracing performance, and faster AI performance. Built on a brand new process node and featuring an architecture designed from the ground up, Ampere is a killer product with lots of numbers to talk about.
The fundamental of Ampere was to take everything NVIDIA learned with its Turing architecture and not only refine it but to use its DNA to form a product in a completely new performance category. Tall claims were made by NVIDIA when they introduced its Ampere lineup earlier this month & we will be finding out whether NVIDIA hit all the ticks with its Ampere architecture as this review will be your guiding path to see what makes Ampere and how it performs against its predecessors.
Today, we will be taking a look at the COLORFUL iGame GeForce RTX 3080 Advanced. The card was provided by COLORFUL
NVIDIA GeForce RTX 30 Series Gaming Graphics Cards - The Biggest GPU Performance Leap in Recent History
Turing wasn't just any graphics core, it was the graphics core that was to become the foundation of future GPUs. The future is realized now with next-generation consoles going deep in talks about ray tracing and AI-assisted super-sampling techniques. NVIDIA had a head start with Turing and its Ampere generation will only do things infinitely times better.
The Ampere GPU does many traditional things which we would expect from a GPU, but at the same time, also breaks the barrier when it comes to untraditional GPU operations. Just to sum up some features:
- New Streaming Multiprocessor (SM)
- New Turing Tensor Cores
- New Real-Time Ray Tracing Acceleration
- New Shading Enhancements
- New Deep Learning Features For Graphics & Inference
- New GDDR6X High-Performance Memory Subsystem
- New 2nd Generation NVLINK Interconnect
- New HDMI 2.1 Display Engine & Next-Gen NVENC/NVDEC
The technologies mentioned above are some of the main building blocks of the Ampere GPU, but there's more within the graphics core itself which we will talk about in detail so let's get started.
NVIDIA GeForce RTX 30 Series Pricing Per Segment
NVIDIA's GeForce RTX 30 series is made up of a diverse portfolio of graphics cards. Currently, you will only be limited to the higher-end configurations starting at $499 US for the GeForce RTX 3070, $699 US for the GeForce RTX 3080, and $1499 US for the GeForce RTX 3090. NVIDIA themselves call the GeForce RTX 3080 the flagship graphics card and not the GeForce RTX 3090.
The RTX 3080 & RTX 3070 are both priced well and in-line with their predecessors but the GeForce RTX 3090 goes all out with a price of $1499 US. NVIDIA calls the GeForce RTX 3090 the "BFGPU" and as per the terminology, it seems like this is a new marketing name for the Titan graphics card. It is likely that we could see a Titan based card under the Quadro branding with faster specs out of the box but the GeForce RTX 3090 is purely a gaming graphics card first with all the horsepower for intense professional and workstation workloads.
With that said, the GeForce RTX 3080 replaces the RTX 2080 SUPER at the same price point and the GeForce RTX 3070 replaces the GeForce RTX 2070 SUPER at the same price point. Given this trend, we might see the more mainstream variants cost just as much as their RTX 20 SUPER series cards but with a higher performance out of the box.
NVIDIA GeForce GPU Segment/Tier Prices
| Graphics Segment | 2023-2024 | 2022-2023 | 2021-2022 | 2020-2021 | 2019-2020 | 2018-2019 | 2017-2018 | 2016-2017 | 2014-2016 |
|---|---|---|---|---|---|---|---|---|---|
| Titan Tier | GeForce RTX 4090 | GeForce RTX 4090 | GeForce RTX 3090 Ti GeForce RTX 3090 | GeForce RTX 3090 | Titan RTX (Turing) | Titan V (Volta) | Titan Xp (Pascal) | Titan X (Pascal) | Titan X (Maxwell) |
| Price | $1599 US | $1599 US | $1999 US $1499 US | $1499 US | $2499 US | $2999 US | $1199 US | $1199 US | $999 US |
| Ultra Enthusiast Tier | GeForce RTX 4080 SUPER | GeForce RTX 4080 | GeForce RTX 3080 Ti | GeForce RTX 3080 Ti | GeForce RTX 2080 Ti | GeForce RTX 2080 Ti | GeForce GTX 1080 Ti | GeForce GTX 980 Ti | GeForce GTX 980 Ti |
| Price | $999 US | $1199 US | $1199 US | $1199 US | $999 US | $999 US | $699 US | $649 US | $649 US |
| Enthusiast Tier | GeForce RTX 4070 Ti SUPER | GeForce RTX 4070 Ti | GeForce RTX 3080 12 GB | GeForce RTX 3080 10 GB | GeForce RTX 2080 SUPER | GeForce RTX 2080 | GeForce GTX 1080 | GeForce GTX 1080 | GeForce GTX 980 |
| Price | $799 US | $799 US | $799 US | $699 US | $699 US | $699 US | $549 US | $549 US | $549 US |
| High-End Tier | GeForce RTX 4070 SUPER GeForce RTX 4070 | GeForce RTX 4070 GeForce RTX 4060 Ti 16 GB | GeForce RTX 3070 Ti GeForce RTX 3070 | GeForce RTX 3070 Ti GeForce RTX 3070 | GeForce RTX 2070 SUPER | GeForce RTX 2070 | GeForce GTX 1070 | GeForce GTX 1070 | GeForce GTX 970 |
| Price | $599 $549 | $599 US $499 US | $599 $499 | $599 $499 | $499 US | $499 US | $379 US | $379 US | $329 US |
| Mainstream Tier | GeForce RTX 4060 Ti GeForce RTX 4060 | GeForce RTX 4060 Ti GeForce RTX 4060 | GeForce RTX 3060 Ti GeForce RTX 3060 12 GB | GeForce RTX 3060 Ti GeForce RTX 3060 12 GB | GeForce RTX 2060 SUPER GeForce RTX 2060 GeForce GTX 1660 Ti GeForce GTX 1660 SUPER GeForce GTX 1660 | GeForce GTX 1060 | GeForce GTX 1060 | GeForce GTX 1060 | GeForce GTX 960 |
| Price | $449 $299 | $399 US $299 US | $399 US $329 US | $399 US $329 US | $399 US $349 US $279 US $229 US $219 US | $249 US | $249 US | $249 US | $199 US |
| Entry Tier | RTX 3050 8 GB RTX 3050 6 GB | RTX 3050 | RTX 3050 | GTX 1650 SUPER GTX 1650 | GTX 1650 SUPER GTX 1650 | GTX 1050 Ti GTX 1050 | GTX 1050 Ti GTX 1050 | GTX 950 | GTX 750 Ti GTX 750 |
| Price | $229 $179 | $249 US | $249 US | $159 US $149 US | $159 US $149 US | $139 US $109 US | $139 US $109 US | $149 US | $149 US $119 US |
In addition to the specs/price update, NVIDIA's RTX technologies are being widely adopted by major game engines and APIs such as Microsft DirectX (DXR), Vulkan, Unreal Engine, Unity, and Frostbite. While there were only three RTX titles around the launch of the RTX 20 series cards, NVIDIA now has at least 28 titles that utilize their RTX feature set to offer real-time ray tracing with more coming soon.
In addition to that, with the upcoming consoles confirmed to feature ray tracing, developers can also make use of the RTX technology to fine-tune future games for the GeForce RTX hardware. Currently, NVIDIA has 13 game engines that are leveraging their RTX technologies for use in their upcoming and existing games while both Vulkan and DirectX 12 Ultimate APIs are part of the RTX ecosystem on the PC platform.
The NVIDIA GeForce RTX 3080 Graphics Card
The NVIDIA GeForce RTX 3080 is a force to be reckoned with. It is the ultimate gaming GPU that is surprisingly much faster than the GeForce RTX 2080 Ti which is its Turing based predecessor but is also much cheaper at just $699 US. The GeForce RTX 3080 carries more cores, more memory, higher performance efficiency, and also carries next-generation ray-tracing and tensor cores that make this a truly next-generation graphics card.
NVIDIA designed the GeForce RTX 3080 not just for any gamer but all gamers who want to have the best graphics performance at hand to power the next-generation of AAA gaming titles with superb visuals and insane fluidity. It's not just the FPS that matters these days, its visuals, and a smoother frame rate too and this is exactly what the GeForce RTX 30 series is made to excel at. There's a lot to talk about regarding NVIDIA's flagship Ampere gaming graphics cards so let's start off with the specifications.
NVIDIA GeForce RTX 3080 Graphics Card Specifications - GA102 GPU & 10 GB GDDR6X Memory
At the heart of the NVIDIA GeForce RTX 3080 graphics card lies the GA102 GPU. The GA102 is one of the many Ampere GPUs that we will be getting on the gaming segment. The GA102 GPU is the fastest gaming GPU that NVIDIA has produced. The GPU is based on Samsung's 8nm custom process node designed specifically for NVIDIA and features a total of 28 Billion transistors. It measures at 628mm2 which makes it the 2nd biggest gaming GPU ever produced right below the Turing TU102 GPU.
The new shader core on the NVIDIA Ampere architecture is 2.7x faster, the new RT cores are 1.7x faster while the new Tensor cores are up to 2.7x faster than the previous generation Turing GPUs. The 2nd Generation RT core delivers dedicated hardware-accelerated ray-tracing performance & features twice the ray/triangles intersection with concurrent RT graphics and compute operations.
For the GeForce RTX 3080, NVIDIA has enabled a total of 68 SM units on its flagship which results in a total of 8704 CUDA cores. In addition to the CUDA cores, NVIDIA's GeForce RTX 3080 also comes packed with next-generation RT (Ray-Tracing) cores, Tensor cores, and brand new SM or streaming multi-processor units. The GPU runs at a base clock speed of 1440 MHz and a boost clock speed of 1710 MHz. The card has a TDP of 320W.
In terms of memory, the GeForce RTX 3080 comes packed with 10 GB of memory and that too the next-generation GDDR6X design. With Micron's latest and greatest graphics memory dies, the RTX 3080 can deliver GDDR6X memory speeds of 19.0 Gbps. That along with a bus interface of 320-bit will deliver a cumulative bandwidth of 760 Gbps.
NVIDIA GeForce RTX 30 Series 'Ampere' Graphics Card Specifications:
| Graphics Card Name | NVIDIA GeForce RTX 3060 | NVIDIA GeForce RTX 3060 Ti | NVIDIA GeForce RTX 3070 | NVIDIA GeForce RTX 3080 | NVIDIA GeForce RTX 3090 |
|---|---|---|---|---|---|
| GPU Name | Ampere GA106-300 | Ampere GA104-200 | Ampere GA104-300 | Ampere GA102-200 | Ampere GA102-300 |
| Process Node | Samsung 8nm | Samsung 8nm | Samsung 8nm | Samsung 8nm | Samsung 8nm |
| Die Size | TBC | 395.2mm2 | 395.2mm2 | 628.4mm2 | 628.4mm2 |
| Transistors | TBC | 17.4 Billion | 17.4 Billion | 28 Billion | 28 Billion |
| CUDA Cores | 3584 | 4864 | 5888 | 8704 | 10496 |
| TMUs / ROPs | 112 / 64 | 152 / 80 | 184 / 96 | 272 / 96 | 328 / 112 |
| Tensor / RT Cores | 112 / 28 | 152 / 38 | 184 / 46 | 272 / 68 | 328 / 82 |
| Base Clock | 1320 MHz | 1410 MHz | 1500 MHz | 1440 MHz | 1400 MHz |
| Boost Clock | 1780 MHz | 1665 MHz | 1730 MHz | 1710 MHz | 1700 MHz |
| FP32 Compute | 13 TFLOPs | 16 TFLOPs | 20 TFLOPs | 30 TFLOPs | 36 TFLOPs |
| RT TFLOPs | 25 TFLOPs | 32 TFLOPs | 40 TFLOPs | 58 TFLOPs | 69 TFLOPs |
| Tensor-TOPs | 101 TOPs | 192 TOPs | 163 TOPs | 238 TOPs | 285 TOPs |
| Memory Capacity | 12 GB GDDR6 | 8 GB GDDR6 | 8 GB GDDR6 | 10 GB GDDR6X | 24 GB GDDR6X |
| Memory Bus | 192-bit | 256-bit | 256-bit | 320-bit | 384-bit |
| Memory Speed | 16 Gbps | 14 Gbps | 14 Gbps | 19 Gbps | 19.5 Gbps |
| Bandwidth | 384 Gbps | 448 Gbps | 448 Gbps | 760 Gbps | 936 Gbps |
| TGP | 170W | 175W | 220W | 320W | 350W |
| Price (MSRP / FE) | $329 US | $399 US | $499 US | $699 US | $1499 US |
| Launch (Availability) | 25th February 2021 | 2nd December 2020 | 29th October 2020 | 17th September 2020 | 24th September 2020 |
In case you want to read our full NVIDIA Ampere GPU architecture deep dive and GeForce RTX 3080 Founders Edition review, head over to this link.
COLORFUL's presentation with the iGAME GeForce RTX 3080 Advanced is quite nice. The box features a nice reflective finish to accentuate the ray tracing nature of these cards. The front of the box shows the card's cooler in action with the center fan lit up. The back of the box showcases the cards feature set including that RGB fan, the Turbo button, and the iGame Center software.
The internal package was quite surprising with a soft foam sheet housing the installation manual and quick start guide. Take that out and you're greeted by the card itself that is nestled tight in the soft cell foam casing and a few extra goodies; a pair of gloves and a screwdriver set to allow for clean and easy upgrades.
The COLORFUL iGAME GeForce RTX 3080 Advanced comes with triple 8-pin connectors that are inverted making for easy install and removal of the PCI-e cables. All three are required for the card to function, I always test that because there have been cards in the past I've worked with that will work just fine with less than the 3 pins in use.
The massive cooler was very easy to remove with just a handful of screws holding it on the card. This means maintenance down the road, like replacing the thermal paste, is easy and painless. Although if you have to replace the thermal pads they're quite thick, more so than I'm used to seeing.
It's important to know that this is actually the second card that COLORFUL sent out, the original card featured a Boost Clock of 1845Mhz but was boosting wildly aggressive and was also outfitted with 6 SP-Caps on the backside of the GPU and we all know about that fiasco that got stirred up. But, the redesigned card features a less aggressive boost clock of 1785MHz and a combination SP-Cap + MLCC arrangement. This has resulted in the card having a much higher and stable effective boost clock. COLORFUL gets mad credit for making this change as quickly as they did. But, if you're looking to pick one up then I recommend checking if the advertised boost clock is 1785Mhz just to make sure you've got the proper revision.
The iGame Center Software works, it does its thing but it's not going to blow your mind. If you want your RGB fan and side accent to do something other than pulse red you're going to need to install it. I personally don't care for the default lighting, I'd have less issue if it were just solid red but the pulsing is just bleh.
But as a quick fun aside to the color, the frequency of the LED and the speed of the center fan make for some really cool effects where the fan appears to be two separate colors at once. Doesn't do much else but it looks cool.
We used the following test system for comparison between the different graphics cards. The latest drivers that were available at the time of testing were used from AMD and NVIDIA on an updated version of Windows 10. All games that were tested were patched to the latest version for better performance optimization for NVIDIA and AMD GPUs.
We did all our testing with the Turbo Button engaged for 1785MHz Boost, when disengaged it performs identical to the Founders Edition but at cooler temps.
Test System
| Components | X570 |
|---|---|
| CPU | Ryzen 9 3900X 4.3GHz All Core Lock (disable one CCD for 3600X Results) |
| Memory | 32GB Hyper X Predator DDR4 3600 |
| Motherboard | ASUS TUF Gaming X570 Plus-WiFi |
| Storage | TeamGroup Cardea 1TB NVMe PCIe 4.0 |
| PSU | Cooler Master V1200 Platinum |
| Windows Version | Latest verion of windows at the time of testing |
| Hardware-Accelerated GPU Scheduling | On if supported by GPU and driver. |
Graphics Cards Tested
| GPU | Architecture | Core Count | Clock Speed | Memory Capacity | Memory Speed |
|---|---|---|---|---|---|
| COLORFUL iGame RTX 3080 Advanced | Ampere | 8704 | 1440/1785 | 10GB GDDR6X | 19Gbps |
| NVIDIA RTX 3080 FE | Ampere | 8704 | 1440/1710 | 10GB GDDR6X | 19Gbps |
| NVIDIA RTX 2080ti FE | Turing | 4352 | 1350/1635 | 11GB GDDR6 | 14Gbps |
| NVIDIA RTX 2080 SUPER FE | Turing | 3072 | 1650/1815 | 8GB GDDR6 | 15.5Gbps |
| NVIDIA GTX 1080 FE | Pascal | 2560 | 1607/1733 | 8GB GDDR5X | 10Gbps |
| AMD Radeon RX 5700XT | Navi 10 | 2560 | 1605/1755/1905 | 8GB GDDR6 | 14Gbps |
Drivers Used
| Drivers | |
|---|---|
| Radeon Settings | 20.8.3 |
| GeForce | 456.16 |
- All games were tested on 3840x2160 (4K) resolution.
- Image Quality and graphics configurations are provided with each game description.
- The "reference" cards are the stock configs.
Firestrike
Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the Extreme and Ultra versions of Firestrike which runs at 1440p and 4K and we recorded the Graphics Score only since the Physics and combined are not pertinent to this review.
3DMark Firestrike Extreme Graphics
3DMark Firestrike Ultra Graphics
Time Spy
Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.
3DMark Time Spy Graphics
3DMark Time Spy Extreme Graphics
Port Royal
Port Royal is another great tool in the 3DMark suite, but this one is 100% targeting Ray Tracing performance. It loads up ray traced shadows, reflections, and global illumination to really tax the performance of the graphics cards that either have hardware-based or software-based ray tracing support.
3DMark Port Royal Score
Thermals
Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing.
Temperatures (22c Ambient)
Forza Horizon 4
Forza Horizon 4 carries on the open-world racing tradition of the Horizon series. The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games. We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.
Forza Horizon 4 4K Ultra
Shadow of the Tomb Raider
Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title and because of that, we test this title in DX12. I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.
Shadow of the Tomb Raider 4K DX12 Highest
Rainbow 6 Siege
Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game. In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates. We use the Vulkan Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.
Rainbow 6 Siege 4K Vulkan Ultra
DOOM Eternal
DOOM Eternal brings hell to earth with the Vulkan powered idTech 7. We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.
DOOM Eternal 4K Ultra Nightmare
Gears Tactics
Gears Tactics is the latest in the Gears franchise and takes things in a completely different direction with the gameplay design. It is built on a DX12 based Unreal Engine 4 build. We used the Maximum settings allowed but refrained from enabling Variable Rate Shading as all cards are not capable of supporting this feature.
Gears Tactics 4K Maximum
Ghost Recon Breakpoint
Ghost Recon Breakpoint is powered by the latest iteration of the Anvil Next 2.0 game engine. This is the same engine that was used in Assassin's Creed Odyssey but in Breakpoint has been updated to support the Vulkan API. We performed our tests using the High Preset with the Vulkan API.
Ghost Recon Breakpoint 4K Vulkan High
Call of Duty Modern Warfare (2019)
Call of Duty Modern Warfare is back and this time on a new engine running DX12 to allow for some sick DXR Ray Traced Shadows, those results are in the RT section We tested in the 'Fog of War' mission. At 4K we set the settings all to High.
Call of Duty Modern Warfare4K Highest
Resident Evil 3
The Resident Evil 3 Remake has surpassed the RE2 Remake in visuals and is the latest use of the RE Engine. While it does have DX12 support the DX11 implementation is far superior and because of that, we will be sticking to DX11 for this title. We use the cutscene where Jill and Carlos enter the subway car for the first time and a 2 minute capture at that point.
Resident Evil 3 4K DX11 Maximum
Borderlands 3
Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate UW 1440p' card, High it is. We tested using the built-in benchmark utility
Borderlands 3 4K High
Total War Saga: Troy
Total War Saga: Troy is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.
Total War Saga
Shadow of the Tomb Raider
Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12. I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy. SotTR features Ray Traced Shadows as well as DLSS and we used both in the benchmarks with the game set to the 'Highest' preset and RT Shadows at Ultra with DLSS enabled.
Shadow of the Tomb Raider 4K 'Highest', RT Shadows Ultra, DLSS Enabled
Modern Warfare
Call of Duty Modern Warfare is back and this time on a new engine running DX12 to allow for some sick DXR Ray Traced Shadows. We tested in the 'Fog of War' mission where we tested our RT performance run. At 4K we set the settings all to High with ray-traced shadows enabled.
Call of Duty Modern Warfare 4K 'High' RT Shadows Enabled
Control
Control is powered by Remedy's Northlight Storytelling Engine but severely pumped up to support multiple functions of ray-traced effects. We ran this through our test run in the cafeteria with all ray tracing functions on high and the game set to high. DLSS was enabled for this title in the quality setting.
Control 4K 'High', RT Reflections, RT Shadows, DLSS Quality
Battlefield V
Battlefield V was one of the earlier games in the RTX 20 Series lifecycles to receive a DXR update. Battlefield V was tested on the opening sequence of the Tirailleur war story as it's been consistently one of the more demanding scenes for ray-traced reflections that are featured in this game. DLSS was enabled for this game.
Battlefield V 4K 'Ultra' RT Reflections, DLSS Enabled
Metro Exodus
Metro Exodus was the third entry into the Metro series and as Artym ventures away from the Metro he, and you, are able to explore the world with impressive RT Global Illumination. RTGI has proven to be quite an intense feature to run. Metro Exodus also supports DLSS so it was used in our testing. Advanced PhysX was left disabled, but Hairworks was left on.
Metro Exodus 4K 'Ultra' Ray Tracing 'Ultra' DLSS Enabled
Minecraft
Minecraft, yup Minecraft. When it comes to ray tracing Minecraft has it all. The Minecraft with RTX update has recently been updated to DXR1.1 so it gets the latest treatment in that regard. But, we're talking a fully path traced version of Minecraft here. We set up a run in the RTX world of Crystal Palace and set the Chunks to the maximum of 24, up from the default 8 in order to really turn the wrenches. DLSS was enabled for this game.
Minecrafte 4K with RTX '24 Chunks' DLSS Enabled
Quake 2 RTX
Quake II RTX is much like Minecraft with RTX in the sense that it is fully path-traced, so no rasterization here. This one however doesn't support DLSS so you're going to have to brute force it to acceptable framerates. Thankfully if these numbers don't do it for you then you can always adjust the resolution slider and enjoy a healthy performance boost.
Quake II RTX 4Kp
Boundary
Boundary is a multiplayer tactical shooter...in space. It's not out yet so treat this one as more of a synthetic benchmark as there are likely to be quite a few improvements but for now, we had access to the benchmark and it's a doozy to run. Featuring full raytracing effects for the benchmark as well as DLSS, we ran that in Quality mode.
Boundary 4K RT Enabled, DLSS Quality
Bright Memory
Bright Memory is an action shooter that is currently in early access on Steam, will later be called Bright Memory Infinite when it fully releases. A one-man team has turned this game into a showstopper and now it features RT reflections as well as DLSS. We ran it at the High preset with DLSS set to Balanced for our testing.
Bright Memory 4K RT High, DSLL Balanced
Amid Evil
Amid Evil is a high energy old school shotoer that seems like an unlikely recipient of RT features, but here we are with insane DXR support in a modern retro shooter. Feature RT Reflections, RT Shadows, and NVIDIA's DLSS support we had to put this one through the rounds and see how things went. The RTX version of this game is still in beta but publicly available for those who want to try it. We tested with all RT features on and DLSS enabled.
Amid Evil 4K RT Reflections, RT Shadows, Lights 100%, DLSS Enabled
Death Stranding
Sam Porter Bridges has delivered one of PS4's most anticipated games to the PC community and opened a whole new wold of possibilities. This was the first game to feature the Decima Engine on PC and unarguably did it the best. Death Stranding may not feature ray tracing effects but it does showcase that DLSS can be used effectively even when RT isn't around. We tested this one just like we did in our launch coverage with DLSS enabled.
Death Stranding 4K Highest Settings DLSS Quality
Graphics cards and power draw have always been quite synonymous with each other in terms of how much performance they put out for the power they take in. Measuring this has not always been the most straight forward when it comes to accuracy and methods for reviewers and end-users. NVIDIA has developed their PCAT system, or Power Capture Analysis Tool in order to be able to capture direct power consumption from ALL graphics cards that plug into the PCIe slot so that you can get a very clear barometer on actual power usage without relying on hacked together methods
The Old Way
The old method, for most anyway, was to simply use something along the lines of a Kill-A-Watt wall meter for power capture. This isn't the worst way, but as stated in our reviews it doesn't quite capture the amount of power that the graphics card alone is using. This results in some mental gymnastics to figure out how much the graphics card is using by figuring the system idle, CPU load, and the GPU load and estimating about where the graphics card lands, not very accurate to say the least.
Another way is to use GPU-z. This is the least reliable method as you have to rely entirely on the software reading from the graphics card. This is a poor method as the graphics cards vary in how they report to software when it comes to power usage. Some will only send out what the GPU core itself is using and not consider what the memory is drawing or any other component.
The last way I'll mention is the use of a multi-meter amperage clamp across the PCIe slot by way of a riser cable with separate cables then more power clamps on all the PCIe power cables going into the graphics card. This method is very accurate for graphics card power but is also very cumbersome and typically results in you having to watch the numbers and document them as you see them rather than plotting them across a spreadsheet.
The PCAT Way
This is where PCAT (power capture analysis tool) comes into play. NVIDIA has developed quite a robust tool for measuring graphics card power at the hardware level and taking the guesswork out of the equation. The tool is quite simple to set up and get going, as far as components used there are; a riser board for the GPU with a 4-pin Dupont cable, the PCAT module itself that everything plugs into with an OLED screen attached, 3 PCI-e cables for when a card calls for more than 2x 8-pin connectors, and a Micro-USB cable that allows you to capture the data on the system you're hooked up to or a secondary monitoring system.
Well, that's what it looks like when all hooked up on a test bench, you're not going to want to run this one in a case for sure. Before anyone gets worried, performance is not affected at all by this and the riser board is fully compliant with PCIe Gen 4.0. I'm not so certain about those exposed power points however, I will be getting the hot glue gun out soon for that. Now, what does this do at this point? Well, two options: Plug it into the computer that it's all running on and let FrameView include the metrics, but that's for NVIDIA cards only so a pass, OR (what we do) plug it into a separate monitoring computer and observe and capture during testing scenarios.
The PCAT Power Profile Analyzer is the software tool provided to use to capture and monitor power readings across the PCI Express Power profile. The breadth of this tool is exceptionally useful for us here on the site to really explore what we can monitor. The most useful metric on here to me is the ability to monitor power across all sources, PCIe power cables (individually), and the PCIe slot itself.
Those who rather pull long-form spreadsheets to make their own charts are fully able to do so and even able to quickly form performance per watt metrics. We've found a very fun metric to monitor is actually Watts per frame, how many watts does it take for the graphics card to produce one frame at a locked 60FPS in various games, we'll get into that next.
Control Power
Control was the first game that we wanted to take a look at running at 1440p with RT and DLSS on, and then again with DLSS off, this is the game that NVIDIA used when showcasing the performance per watt improvements of Ampere, and well..they were right in the claim there.
Control 1440p 'High' RT High, DLSS On
Control RT Watts-Per-FPS
Control 1440p 'High' No RT, DLSS Off
Control non-RT Watts-Per-FPS
From these results for Control is shows that NVIDIAs measurements and claims of improvements were accurate, but it's not always the case. We tested Forza Horizon 4 in a spot to test the same way again but this time at 4K and looking at when we target at 4K60 scene in this game
Forza Horizon 4 4K Ultra
Forza Horizon 4 Watts-Per-FPS
Overclocking
Overclocking the iGame GeForce RTX 3080 Advanced went quite a bit as it did for the RTX 3080. But instead of given a power budget that allowed for a 115% power limit we were treated to only a 109% power limit since we were already close to the power limit, despite having 3x8-pin connectors. Now that allowed us to get an additional 100MHz over the stock clock that resulted in a stable 2000-2050MHz core clock. Memory fared much much better than the FE with us being able to see upwards of +750Mhz 16Gbps with a memory bandwidth of 820GB/s over the stock 760GB/s.
We went a step further this time and included undervolting here rather than a separate article like we did for the RTX 3080 FE, check that article if you want a guide for how to do undervolt Ampere for hidden efficiency potential. We settled with the core at 826mV but a core clock of 1900MHz that ran at around 1925Mhz in-game. We set the memory to the same +750 for an effective rate of 820GB/s of bandwidth. Looking at the results overall I think it's safe to say the Undervolted core + overclocked memory is the way to go. Time to tune it up, folks!
Firestrike
Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the Ultra version of Firestrike which runs at 4K and we recorded the Graphics Score only since the Physics and combined are not pertinent to this review.
3DMark Firestrike Ultra Graphics
Time Spy
Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.
3DMark Time Spy Extreme Graphics
Forza Horizon 4
Forza Horizon 4 carries on the open-world racing tradition of the Horizon series. The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games. We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.
Forza Horizon 4 4K Ultra
Rainbow 6 Siege
Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game. In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates. We use the Vulkan Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.
Rainbow 6 Siege 4K Vulkan Ultra
Resident Evil 3
The Resident Evil 3 Remake has surpassed the RE2 Remake in visuals and is the latest use of the RE Engine. While it does have DX12 support the DX11 implementation is far superior and because of that, we will be sticking to DX11 for this title. We use the cutscene where Jill and Carlos enter the subway car for the first time and a 2 minute capture at that point.
Resident Evil 3 4K DX11 Maximum
Thermals
Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing.
Temperatures (22c Ambient)
Power Consumption While Overclocked
Overclocked Power Draw
When Turing launched there were a lot of unknowns regarding future support. Two years later, we have a much better view of the market. With the upcoming gaming landscape, we can see the benefits of what Turing brought to the market finally coming to fruition. But, now those unknowns are a thing and they're growing. The Ampere powered NVIDIA GeForce RTX 3080 simply brings it in a big way and completely obliterates everything on the market when it comes to performance. The COLORFUL iGame GeForce RTX 3080 Advanced almost befell a fairly critical review with the original revision of the card, but COLORFUL took steps immediately, and before release to work on fixing the issue and they replaced our card promptly. We would have had this card review out sooner but there was a delay due to a holiday in China, so we had to wait for that to finish before the new card was sent out.
The design of the Advanced edition delivers. I mean, it should after all it's the size of a Toyota Corolla. But that doesn't always translate to better thermals and acoustics. The sound signature of the cooler is audible but a nice whoosh and not a whir. The thermals stay in check with the default fan curve and it even keeps things just at the 70C mark when you crank it to 11. Take things down the other way with an undervolt and you'll barely crest 60C. I even threw it in a case and ran the peak frequency at 1710MHz like the reported boost and found the card sitting about 55C under long term play sessions at 3440x1440.
Speaking of performance, it's there. The extra boost clock and the lower thermals allow this model to stay consistent over the performance marks set by the Founders Edition and with the changes made to the power delivery it's able to reach higher than before clocks without taking a dump on you. iGame GeForce RTX 3080 Advanced may be a monster to weild, but it delivers.
I can't go over performance without mentioning DXR and the likes of Ray Tracing performance. It's there, people argued that the RTX 20 Series just wasn't quite there, but the RTX 30 Series is it. We're seeing a great performance in all games that run the RT features and even better when they're paired with DLSS. Early implementations of DLSS may have been mired with image quality issues but the later DLSS 2.0 has been spectacular. The latest update to DXR1.1 with Minecraft with RTX has shown that this is continuing to get better and if you look at upcoming games, the net is getting wider. This time you get massive uplift no matter what kind of games you're playing.
The elephant in the room with the RTX 3080 has likely been its power requirements in regards to PSU needs and concerns. You're going to have to feed this beast, it goes all out and doesn't make any apologies about it while doing so. The performance comes along with it so you're not just cranking the power without the payoff. In our testing under default configuration for the iGame GeForce RTX 3080 Advanced, we found our total system power under 500w, far off from the 'you need 1kW PSUs' meme we've seen lately. Power draw high? Yes, Performance High? Also Yes. Now overclocking it yields greater than 500w of total system power, but if you undervolt it you'll be blown away by the power savings without performance sacrifice.
The COLORFUL iGame GeForce RTX 3080 Advanced is big, bold, and beautiful. And with the changes they made it's a solid offering in the RTX 3080 world. Speaking of the world, if you thought getting your hands on a GeForce RTX 3080 has been frustratingly difficult then you might get even more impacted by this one as it'll only be available in select markets, but if you have access to it at a comparable price point, I have no issues recommending it for those who want a wild and unique RTX 3080.
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