NVIDIA iGame GeForce RTX 3080 Advanced Ray Tracing & RTX 4K

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy. SotTR features Ray Traced Shadows as well as DLSS and we used both in the benchmarks with the game set to the 'Highest' preset and RT Shadows at Ultra with DLSS enabled.

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Shadow of the Tomb Raider 4K 'Highest', RT Shadows Ultra, DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
64
57
RTX 3080
62
56
RTX Titan
51
45
RTX 2080Ti
48
43
RTX 2080
36
32

Modern Warfare

Call of Duty Modern Warfare is back and this time on a new engine running DX12 to allow for some sick DXR Ray Traced Shadows. We tested in the 'Fog of War' mission where we tested our RT performance run. At 4K we set the settings all to High with ray-traced shadows enabled.

Call of Duty Modern Warfare 4K 'High' RT Shadows Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
76
67
RTX 3080
75
64
RTX Titan
59
51
RTX 2080Ti
55
47
RTX 2080
43
37

Control

Control is powered by Remedy's Northlight Storytelling Engine but severely pumped up to support multiple functions of ray-traced effects. We ran this through our test run in the cafeteria with all ray tracing functions on high and the game set to high. DLSS was enabled for this title in the quality setting.

Control 4K 'High', RT Reflections, RT Shadows, DLSS Quality
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
68
59
RTX 3080
66
58
RTX Titan
48
42
RTX 2080Ti
47
41
RTX 2080
36
32

Battlefield V

Battlefield V was one of the earlier games in the RTX 20 Series lifecycles to receive a DXR update. Battlefield V was tested on the opening sequence of the Tirailleur war story as it's been consistently one of the more demanding scenes for ray-traced reflections that are featured in this game. DLSS was enabled for this game.

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Battlefield V 4K 'Ultra' RT Reflections, DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
77
65
RTX 3080
67
63
RTX Titan
57
49
RTX 2080Ti
54
48
RTX 2080
44
35

Metro Exodus

Metro Exodus was the third entry into the Metro series and as Artym ventures away from the Metro he, and you, are able to explore the world with impressive RT Global Illumination. RTGI has proven to be quite an intense feature to run. Metro Exodus also supports DLSS so it was used in our testing. Advanced PhysX was left disabled, but Hairworks was left on.

Metro Exodus 4K 'Ultra' Ray Tracing 'Ultra' DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
82
60
RTX 3080
80
59
RTX Titan
66
46
RTX 2080Ti
62
44
RTX 2080
48
33

Minecraft

Minecraft, yup Minecraft. When it comes to ray tracing Minecraft has it all. The Minecraft with RTX update has recently been updated to DXR1.1 so it gets the latest treatment in that regard. But, we're talking a fully path traced version of Minecraft here. We set up a run in the RTX world of Crystal Palace and set the Chunks to the maximum of 24, up from the default 8 in order to really turn the wrenches. DLSS was enabled for this game.

Minecrafte 4K with RTX '24 Chunks' DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
80
63
RTX 3080
79
61
RTX Titan
63
48
RTX 2080Ti
59
47
RTX 2080
46
35

Quake 2 RTX

Quake II RTX is much like Minecraft with RTX in the sense that it is fully path-traced, so no rasterization here. This one however doesn't support DLSS so you're going to have to brute force it to acceptable framerates. Thankfully if these numbers don't do it for you then you can always adjust the resolution slider and enjoy a healthy performance boost.

Quake II RTX 4Kp
AVG FPS
1% Percentile
0
7
14
21
28
35
42
0
7
14
21
28
35
42
iGame RTX 3080
37
33
RTX 3080
36
32
RTX Titan
26
20
RTX 2080Ti
23
18
RTX 2080
18
17

Boundary

Boundary is a multiplayer tactical shooter...in space. It's not out yet so treat this one as more of a synthetic benchmark as there are likely to be quite a few improvements but for now, we had access to the benchmark and it's a doozy to run. Featuring full raytracing effects for the benchmark as well as DLSS, we ran that in Quality mode.

Boundary 4K RT Enabled, DLSS Quality
AVG FPS
1% Percentile
0
7
14
21
28
35
42
0
7
14
21
28
35
42
iGame RTX 3080
37
24
RTX 3080
36
21
RTX Titan
27
31
RTX 2080Ti
25
14
RTX 2080
21
11

Bright Memory

Bright Memory is an action shooter that is currently in early access on Steam, will later be called Bright Memory Infinite when it fully releases. A one-man team has turned this game into a showstopper and now it features RT reflections as well as DLSS. We ran it at the High preset with DLSS set to Balanced for our testing.

Bright Memory 4K RT High, DSLL Balanced
AVG FPS
1% Percentile
0
9
18
27
36
45
54
0
9
18
27
36
45
54
iGame RTX 3080
50
36
RTX 3080
47
34
RTX Titan
33
21
RTX 2080Ti
31
20
RTX 2080
25
17

Amid Evil

Amid Evil is a high energy old school shotoer that seems like an unlikely recipient of RT features, but here we are with insane DXR support in a modern retro shooter. Feature RT Reflections, RT Shadows, and NVIDIA's DLSS support we had to put this one through the rounds and see how things went. The RTX version of this game is still in beta but publicly available for those who want to try it. We tested with all RT features on and DLSS enabled.

Amid Evil 4K RT Reflections, RT Shadows, Lights 100%, DLSS Enabled
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
iGame RTX 3080
140
105
RTX 3080
135
99
RTX Titan
104
75
RTX 2080Ti
99
69
RTX 2080
78
57

Death Stranding

Sam Porter Bridges has delivered one of PS4's most anticipated games to the PC community and opened a whole new wold of possibilities. This was the first game to feature the Decima Engine on PC and unarguably did it the best. Death Stranding may not feature ray tracing effects but it does showcase that DLSS can be used effectively even when RT isn't around. We tested this one just like we did in our launch coverage with DLSS enabled.

Death Stranding 4K Highest Settings DLSS Quality
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
iGame RTX 3080
133
120
RTX 3080
131
117
RTX Titan
108
96
RTX 2080Ti
102
91
RTX 2080
86
78
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