NVIDIA iGame GeForce RTX 3080 Advanced 3840x2160 (4K) Gaming Benchmarks Performance
Forza Horizon 4
Forza Horizon 4 carries on the open-world racing tradition of the Horizon series. The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games. We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.
Shadow of the Tomb Raider
Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title and because of that, we test this title in DX12. I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.
Rainbow 6 Siege
Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game. In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates. We use the Vulkan Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.
DOOM Eternal brings hell to earth with the Vulkan powered idTech 7. We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.
Gears Tactics is the latest in the Gears franchise and takes things in a completely different direction with the gameplay design. It is built on a DX12 based Unreal Engine 4 build. We used the Maximum settings allowed but refrained from enabling Variable Rate Shading as all cards are not capable of supporting this feature.
Ghost Recon Breakpoint
Ghost Recon Breakpoint is powered by the latest iteration of the Anvil Next 2.0 game engine. This is the same engine that was used in Assassin's Creed Odyssey but in Breakpoint has been updated to support the Vulkan API. We performed our tests using the High Preset with the Vulkan API.
Call of Duty Modern Warfare (2019)
Call of Duty Modern Warfare is back and this time on a new engine running DX12 to allow for some sick DXR Ray Traced Shadows, those results are in the RT section We tested in the 'Fog of War' mission. At 4K we set the settings all to High.
Resident Evil 3
The Resident Evil 3 Remake has surpassed the RE2 Remake in visuals and is the latest use of the RE Engine. While it does have DX12 support the DX11 implementation is far superior and because of that, we will be sticking to DX11 for this title. We use the cutscene where Jill and Carlos enter the subway car for the first time and a 2 minute capture at that point.
Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate UW 1440p' card, High it is. We tested using the built-in benchmark utility
Total War Saga: Troy
Total War Saga: Troy is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.