COLORFUL iGame GeForce RTX 3080 Advanced Review

Oct 30, 2020 at 09:38am EDT

The Wccftech Test Bench

Keeping their tradition alive of launching a new GeForce graphics architecture every two years, this year, NVIDIA introduces its Ampere GPU. The Ampere GPU is built upon the foundation set by Turing. Termed as its biggest generational leap, the NVIDIA Ampere GPUs excel in previous generations at everything. This review is going to focus on the COLORFUL iGame GeForce RTX 3080 Advanced.

The Ampere GPU architecture has a lot to be talked about in this review, but so does the new RTX lineup. The Ampere lineup offers faster shader performance, faster ray tracing performance, and faster AI performance. Built on a brand new process node and featuring an architecture designed from the ground up, Ampere is a killer product with lots of numbers to talk about.

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The fundamental of Ampere was to take everything NVIDIA learned with its Turing architecture and not only refine it but to use its DNA to form a product in a completely new performance category. Tall claims were made by NVIDIA when they introduced its Ampere lineup earlier this month & we will be finding out whether NVIDIA hit all the ticks with its Ampere architecture as this review will be your guiding path to see what makes Ampere and how it performs against its predecessors.

 

Today, we will be taking a look at the COLORFUL iGame GeForce RTX 3080 Advanced. The card was provided by COLORFUL

NVIDIA GeForce RTX 30 Series Gaming Graphics Cards - The Biggest GPU Performance Leap in Recent History

Turing wasn't just any graphics core, it was the graphics core that was to become the foundation of future GPUs. The future is realized now with next-generation consoles going deep in talks about ray tracing and AI-assisted super-sampling techniques. NVIDIA had a head start with Turing and its Ampere generation will only do things infinitely times better.

The Ampere GPU does many traditional things which we would expect from a GPU, but at the same time, also breaks the barrier when it comes to untraditional GPU operations. Just to sum up some features:

The technologies mentioned above are some of the main building blocks of the Ampere GPU, but there's more within the graphics core itself which we will talk about in detail so let's get started.

NVIDIA GeForce RTX 30 Series Pricing Per Segment

NVIDIA's GeForce RTX 30 series is made up of a diverse portfolio of graphics cards. Currently, you will only be limited to the higher-end configurations starting at $499 US for the GeForce RTX 3070, $699 US for the GeForce RTX 3080, and $1499 US for the GeForce RTX 3090. NVIDIA themselves call the GeForce RTX 3080 the flagship graphics card and not the GeForce RTX 3090.

The RTX 3080 & RTX 3070 are both priced well and in-line with their predecessors but the GeForce RTX 3090 goes all out with a price of $1499 US. NVIDIA calls the GeForce RTX 3090 the "BFGPU" and as per the terminology, it seems like this is a new marketing name for the Titan graphics card. It is likely that we could see a Titan based card under the Quadro branding with faster specs out of the box but the GeForce RTX 3090 is purely a gaming graphics card first with all the horsepower for intense professional and workstation workloads.

With that said, the GeForce RTX 3080 replaces the RTX 2080 SUPER at the same price point and the GeForce RTX 3070 replaces the GeForce RTX 2070 SUPER at the same price point. Given this trend, we might see the more mainstream variants cost just as much as their RTX 20 SUPER series cards but with a higher performance out of the box.

NVIDIA GeForce GPU Segment/Tier Prices

Graphics Segment2023-20242022-20232021-20222020-20212019-20202018-20192017-20182016-20172014-2016
Titan TierGeForce RTX 4090GeForce RTX 4090GeForce RTX 3090 Ti
GeForce RTX 3090
GeForce RTX 3090Titan RTX (Turing)Titan V (Volta)Titan Xp (Pascal)Titan X (Pascal)Titan X (Maxwell)
Price$1599 US$1599 US$1999 US
$1499 US
$1499 US$2499 US$2999 US$1199 US$1199 US$999 US
Ultra Enthusiast TierGeForce RTX 4080 SUPERGeForce RTX 4080GeForce RTX 3080 TiGeForce RTX 3080 TiGeForce RTX 2080 TiGeForce RTX 2080 TiGeForce GTX 1080 TiGeForce GTX 980 TiGeForce GTX 980 Ti
Price$999 US$1199 US$1199 US$1199 US$999 US$999 US$699 US$649 US$649 US
Enthusiast TierGeForce RTX 4070 Ti SUPERGeForce RTX 4070 TiGeForce RTX 3080 12 GBGeForce RTX 3080 10 GBGeForce RTX 2080 SUPERGeForce RTX 2080GeForce GTX 1080GeForce GTX 1080GeForce GTX 980
Price$799 US$799 US$799 US$699 US$699 US$699 US$549 US$549 US$549 US
High-End TierGeForce RTX 4070 SUPER
GeForce RTX 4070
GeForce RTX 4070
GeForce RTX 4060 Ti 16 GB
GeForce RTX 3070 Ti
GeForce RTX 3070
GeForce RTX 3070 Ti
GeForce RTX 3070
GeForce RTX 2070 SUPERGeForce RTX 2070GeForce GTX 1070GeForce GTX 1070GeForce GTX 970
Price$599
$549
$599 US
$499 US
$599
$499
$599
$499
$499 US$499 US$379 US$379 US$329 US
Mainstream TierGeForce RTX 4060 Ti
GeForce RTX 4060
GeForce RTX 4060 Ti
GeForce RTX 4060
GeForce RTX 3060 Ti
GeForce RTX 3060 12 GB
GeForce RTX 3060 Ti
GeForce RTX 3060 12 GB
GeForce RTX 2060 SUPER
GeForce RTX 2060
GeForce GTX 1660 Ti
GeForce GTX 1660 SUPER
GeForce GTX 1660
GeForce GTX 1060GeForce GTX 1060GeForce GTX 1060GeForce GTX 960
Price$449
$299
$399 US
$299 US
$399 US
$329 US
$399 US
$329 US
$399 US
$349 US
$279 US
$229 US
$219 US
$249 US$249 US$249 US$199 US
Entry TierRTX 3050 8 GB
RTX 3050 6 GB
RTX 3050RTX 3050GTX 1650 SUPER
GTX 1650
GTX 1650 SUPER
GTX 1650
GTX 1050 Ti
GTX 1050
GTX 1050 Ti
GTX 1050
GTX 950GTX 750 Ti
GTX 750
Price$229
$179
$249 US$249 US$159 US
$149 US
$159 US
$149 US
$139 US
$109 US
$139 US
$109 US
$149 US$149 US
$119 US

In addition to the specs/price update, NVIDIA's RTX technologies are being widely adopted by major game engines and APIs such as Microsft DirectX (DXR), Vulkan, Unreal Engine, Unity, and Frostbite. While there were only three RTX titles around the launch of the RTX 20 series cards, NVIDIA now has at least 28 titles that utilize their RTX feature set to offer real-time ray tracing with more coming soon.

In addition to that, with the upcoming consoles confirmed to feature ray tracing, developers can also make use of the RTX technology to fine-tune future games for the GeForce RTX hardware. Currently, NVIDIA has 13 game engines that are leveraging their RTX technologies for use in their upcoming and existing games while both Vulkan and DirectX 12 Ultimate APIs are part of the RTX ecosystem on the PC platform.

 

The NVIDIA GeForce RTX 3080 Graphics Card

The NVIDIA GeForce RTX 3080 is a force to be reckoned with. It is the ultimate gaming GPU that is surprisingly much faster than the GeForce RTX 2080 Ti which is its Turing based predecessor but is also much cheaper at just $699 US. The GeForce RTX 3080 carries more cores, more memory, higher performance efficiency, and also carries next-generation ray-tracing and tensor cores that make this a truly next-generation graphics card.

NVIDIA designed the GeForce RTX 3080 not just for any gamer but all gamers who want to have the best graphics performance at hand to power the next-generation of AAA gaming titles with superb visuals and insane fluidity. It's not just the FPS that matters these days, its visuals, and a smoother frame rate too and this is exactly what the GeForce RTX 30 series is made to excel at. There's a lot to talk about regarding NVIDIA's flagship Ampere gaming graphics cards so let's start off with the specifications.

NVIDIA GeForce RTX 3080 Graphics Card Specifications - GA102 GPU & 10 GB GDDR6X Memory

At the heart of the NVIDIA GeForce RTX 3080 graphics card lies the GA102 GPU. The GA102 is one of the many Ampere GPUs that we will be getting on the gaming segment. The GA102 GPU is the fastest gaming GPU that NVIDIA has produced. The GPU is based on Samsung's 8nm custom process node designed specifically for NVIDIA and features a total of 28 Billion transistors. It measures at 628mm2 which makes it the 2nd biggest gaming GPU ever produced right below the Turing TU102 GPU.

The new shader core on the NVIDIA Ampere architecture is 2.7x faster, the new RT cores are 1.7x faster while the new Tensor cores are up to 2.7x faster than the previous generation Turing GPUs. The 2nd Generation RT core delivers dedicated hardware-accelerated ray-tracing performance & features twice the ray/triangles intersection with concurrent RT graphics and compute operations.

For the GeForce RTX 3080, NVIDIA has enabled a total of 68 SM units on its flagship which results in a total of 8704 CUDA cores. In addition to the CUDA cores, NVIDIA's GeForce RTX 3080 also comes packed with next-generation RT (Ray-Tracing) cores, Tensor cores, and brand new SM or streaming multi-processor units. The GPU runs at a base clock speed of 1440 MHz and a boost clock speed of 1710 MHz. The card has a TDP of 320W.

In terms of memory, the GeForce RTX 3080 comes packed with 10 GB of memory and that too the next-generation GDDR6X design. With Micron's latest and greatest graphics memory dies, the RTX 3080 can deliver GDDR6X memory speeds of 19.0 Gbps. That along with a bus interface of 320-bit will deliver a cumulative bandwidth of 760 Gbps.

NVIDIA GeForce RTX 30 Series 'Ampere' Graphics Card Specifications:

Graphics Card NameNVIDIA GeForce RTX 3060NVIDIA GeForce RTX 3060 TiNVIDIA GeForce RTX 3070NVIDIA GeForce RTX 3080NVIDIA GeForce RTX 3090
GPU NameAmpere GA106-300Ampere GA104-200Ampere GA104-300Ampere GA102-200Ampere GA102-300
Process NodeSamsung 8nmSamsung 8nmSamsung 8nmSamsung 8nmSamsung 8nm
Die SizeTBC395.2mm2395.2mm2628.4mm2628.4mm2
TransistorsTBC17.4 Billion17.4 Billion28 Billion28 Billion
CUDA Cores358448645888870410496
TMUs / ROPs112 / 64152 / 80184 / 96272 / 96328 / 112
Tensor / RT Cores112 / 28152 / 38184 / 46272 / 68328 / 82
Base Clock1320 MHz1410 MHz1500 MHz1440 MHz1400 MHz
Boost Clock1780 MHz1665 MHz1730 MHz1710 MHz1700 MHz
FP32 Compute13 TFLOPs16 TFLOPs20 TFLOPs30 TFLOPs36 TFLOPs
RT TFLOPs25 TFLOPs32 TFLOPs40 TFLOPs58 TFLOPs69 TFLOPs
Tensor-TOPs101 TOPs192 TOPs163 TOPs238 TOPs285 TOPs
Memory Capacity12 GB GDDR68 GB GDDR68 GB GDDR610 GB GDDR6X24 GB GDDR6X
Memory Bus192-bit256-bit256-bit320-bit384-bit
Memory Speed16 Gbps14 Gbps14 Gbps19 Gbps19.5 Gbps
Bandwidth384 Gbps448 Gbps448 Gbps760 Gbps936 Gbps
TGP170W175W220W320W350W
Price (MSRP / FE)$329 US$399 US$499 US$699 US$1499 US
Launch (Availability)25th February 20212nd December 202029th October 202017th September 202024th September 2020

In case you want to read our full NVIDIA Ampere GPU architecture deep dive and GeForce RTX 3080 Founders Edition review, head over to this link.

COLORFUL's presentation with the iGAME GeForce RTX 3080 Advanced is quite nice. The box features a nice reflective finish to accentuate the ray tracing nature of these cards. The front of the box shows the card's cooler in action with the center fan lit up. The back of the box showcases the cards feature set including that RGB fan, the Turbo button, and the iGame Center software.

The internal package was quite surprising with a soft foam sheet housing the installation manual and quick start guide. Take that out and you're greeted by the card itself that is nestled tight in the soft cell foam casing and a few extra goodies; a pair of gloves and a screwdriver set to allow for clean and easy upgrades.

 

 

The COLORFUL iGAME GeForce RTX 3080 Advanced comes with triple 8-pin connectors that are inverted making for easy install and removal of the PCI-e cables. All three are required for the card to function, I always test that because there have been cards in the past I've worked with that will work just fine with less than the 3 pins in use.

The massive cooler was very easy to remove with just a handful of screws holding it on the card. This means maintenance down the road, like replacing the thermal paste, is easy and painless. Although if you have to replace the thermal pads they're quite thick, more so than I'm used to seeing.

It's important to know that this is actually the second card that COLORFUL sent out, the original card featured a Boost Clock of 1845Mhz but was boosting wildly aggressive and was also outfitted with 6 SP-Caps on the backside of the GPU and we all know about that fiasco that got stirred up. But, the redesigned card features a less aggressive boost clock of 1785MHz and a combination SP-Cap + MLCC arrangement. This has resulted in the card having a much higher and stable effective boost clock. COLORFUL gets mad credit for making this change as quickly as they did. But, if you're looking to pick one up then I recommend checking if the advertised boost clock is 1785Mhz just to make sure you've got the proper revision.

The iGame Center Software works, it does its thing but it's not going to blow your mind. If you want your RGB fan and side accent to do something other than pulse red you're going to need to install it. I personally don't care for the default lighting, I'd have less issue if it were just solid red but the pulsing is just bleh.

 

But as a quick fun aside to the color, the frequency of the LED and the speed of the center fan make for some really cool effects where the fan appears to be two separate colors at once. Doesn't do much else but it looks cool.

We used the following test system for comparison between the different graphics cards. The latest drivers that were available at the time of testing were used from AMD and NVIDIA on an updated version of Windows 10. All games that were tested were patched to the latest version for better performance optimization for NVIDIA and AMD GPUs.

We did all our testing with the Turbo Button engaged for 1785MHz Boost, when disengaged it performs identical to the Founders Edition but at cooler temps.

Test System

ComponentsX570
CPURyzen 9 3900X 4.3GHz All Core Lock (disable one CCD for 3600X Results)
Memory 32GB Hyper X Predator DDR4 3600
MotherboardASUS TUF Gaming X570 Plus-WiFi
StorageTeamGroup Cardea 1TB NVMe PCIe 4.0
PSUCooler Master V1200 Platinum
Windows VersionLatest verion of windows at the time of testing
Hardware-Accelerated GPU SchedulingOn if supported by GPU and driver.

Graphics Cards Tested

GPUArchitectureCore Count
Clock SpeedMemory Capacity
Memory Speed
COLORFUL iGame RTX 3080 AdvancedAmpere87041440/178510GB GDDR6X19Gbps
NVIDIA RTX 3080 FEAmpere87041440/171010GB GDDR6X19Gbps
NVIDIA RTX 2080ti FETuring43521350/163511GB GDDR614Gbps
NVIDIA RTX 2080 SUPER FETuring30721650/18158GB GDDR615.5Gbps
NVIDIA GTX 1080 FEPascal
25601607/17338GB GDDR5X10Gbps
AMD Radeon RX 5700XTNavi 1025601605/1755/19058GB GDDR614Gbps

Drivers Used

Drivers
Radeon Settings 20.8.3
GeForce456.16
  • All games were tested on 3840x2160 (4K) resolution.
  • Image Quality and graphics configurations are provided with each game description.
  • The "reference" cards are the stock configs.

Firestrike

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the Extreme and Ultra versions of Firestrike which runs at 1440p and 4K and we recorded the Graphics Score only since the Physics and combined are not pertinent to this review.

3DMark Firestrike Extreme Graphics
Score
0
5000
10000
15000
20000
25000
30000
0
5000
10000
15000
20000
25000
30000
iGame RTX 3080
21.3k
RTX 3080
21k
RTX Titan
17.5k
RTX 2080Ti
16k
RTX 2080
13k
RX 5700XT
12.8k
GTX 1080Ti
13.4k
GTX 1080
10.1k
3DMark Firestrike Ultra Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
iGame RTX 3080
11k
RTX 3080
10.9k
RTX Titan
8.8k
RTX 2080Ti
8.1k
RTX 2080
6.4k
RX 5700XT
4.1k
GTX 1080Ti
4.4k
GTX 1080
5k

Time Spy

Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.

3DMark Time Spy Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
iGame RTX 3080
17.8k
RTX 3080
17.7k
RTX Titan
14.9k
RTX 2080Ti
13.8k
RTX 2080
10.9k
RX 5700XT
9.2k
GTX 1080Ti
9.3k
GTX 1080
7.1k
3DMark Time Spy Extreme Graphics
Score
0
2000
4000
6000
8000
10000
12000
0
2000
4000
6000
8000
10000
12000
iGame RTX 3080
9k
RTX 3080
8.9k
RTX Titan
7.1k
RTX 2080Ti
6.6k
RTX 2080
5.1k
RX 5700XT
4.2k
GTX 1080Ti
4.4k
GTX 1080
3.2k

Port Royal

Port Royal is another great tool in the 3DMark suite, but this one is 100% targeting Ray Tracing performance. It loads up ray traced shadows, reflections, and global illumination to really tax the performance of the graphics cards that either have hardware-based or software-based ray tracing support.

3DMark Port Royal Score
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
iGame RTX 3080
11.5k
RTX 3080
11.3k
RTX Titan
9.3k
RTX 2080Ti
8.6k
RTX 2080
6.5k
RX 5700XT
0
GTX 1080Ti
2k
GTX 1080
1.5k

Thermals

Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing.

Temperatures (22c Ambient)
Load
Idle
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
65
33
RTX 3080
77
33
RTX Titan
74
31
RTX 2080Ti
76
30
RTX 2080
70
29
RX 5700XT
81
37
GTX 1080Ti
84
33
GTX 1080
84
32

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 4K Ultra
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
iGame RTX 3080
146
125
RTX 3080
143
124
RTX Titan
114
99
RTX 2080Ti
107
93
RTX 2080
93
81
RX 5700XT
78
67
GTX 1080Ti
80
69
GTX 1080
63
55

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

Shadow of the Tomb Raider 4K DX12 Highest
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
86
80
RTX 3080
84
78
RTX Titan
67
63
RTX 2080Ti
62
58
RTX 2080
50
47
RX 5700XT
41
38
GTX 1080Ti
43
41
GTX 1080
32
29

Rainbow 6 Siege

Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game.  In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates.  We use the Vulkan Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.

Rainbow 6 Siege 4K Vulkan Ultra
AVG FPS
1% Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
iGame RTX 3080
264
229
RTX 3080
259
224
RTX Titan
221
189
RTX 2080Ti
197
168
RTX 2080
156
134
RX 5700XT
131
113
GTX 1080Ti
131
109
GTX 1080
96
79

DOOM Eternal

DOOM Eternal brings hell to earth with the Vulkan powered idTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.

DOOM Eternal 4K Ultra Nightmare
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
iGame RTX 3080
181
140
RTX 3080
176
137
RTX Titan
130
99
RTX 2080Ti
120
92
RTX 2080
87
66
RX 5700XT
68
51
GTX 1080Ti
78
58
GTX 1080
52
39

Gears Tactics

Gears Tactics is the latest in the Gears franchise and takes things in a completely different direction with the gameplay design. It is built on a DX12 based Unreal Engine 4 build. We used the Maximum settings allowed but refrained from enabling Variable Rate Shading as all cards are not capable of supporting this feature.

Gears Tactics 4K Maximum
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
65
60
RTX 3080
64
59
RTX Titan
67
58
RTX 2080Ti
56
51
RTX 2080
48
44
RX 5700XT
46
41
GTX 1080Ti
44
40
GTX 1080
33
30

Ghost Recon Breakpoint

Ghost Recon Breakpoint is powered by the latest iteration of the Anvil Next 2.0 game engine. This is the same engine that was used in Assassin's Creed Odyssey but in Breakpoint has been updated to support the Vulkan API. We performed our tests using the High Preset with the Vulkan API.

Ghost Recon Breakpoint 4K Vulkan High
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
91
67
RTX 3080
88
65
RTX Titan
70
52
RTX 2080Ti
65
51
RTX 2080
51
39
RX 5700XT
44
35
GTX 1080Ti
46
36
GTX 1080
34
27

Call of Duty Modern Warfare (2019)

Call of Duty Modern Warfare is back and this time on a new engine running DX12 to allow for some sick DXR Ray Traced Shadows, those results are in the RT section We tested in the 'Fog of War' mission. At 4K we set the settings all to High.

Call of Duty Modern Warfare4K Highest
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
iGame RTX 3080
102
91
RTX 3080
101
90
RTX Titan
80
73
RTX 2080Ti
73
67
RTX 2080
60
53
RX 5700XT
57
50
GTX 1080Ti
53
47
GTX 1080
40
36

Resident Evil 3

The Resident Evil 3 Remake has surpassed the RE2 Remake in visuals and is the latest use of the RE Engine.  While it does have DX12 support the DX11 implementation is far superior and because of that, we will be sticking to DX11 for this title.  We use the cutscene where Jill and Carlos enter the subway car for the first time and a 2 minute capture at that point.

Resident Evil 3 4K DX11 Maximum
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
99
82
RTX 3080
97
81
RTX Titan
76
64
RTX 2080Ti
70
59
RTX 2080
54
45
RX 5700XT
43
39
GTX 1080Ti
45
39
GTX 1080
33
29

Borderlands 3

Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate UW 1440p' card, High it is. We tested using the built-in benchmark utility

Borderlands 3 4K High
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
79
64
RTX 3080
77
63
RTX Titan
58
49
RTX 2080Ti
53
46
RTX 2080
41
37
RX 5700XT
35
24
GTX 1080Ti
40
34
GTX 1080
30
25

Total War Saga: Troy

Total War Saga: Troy is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.

Total War Saga
AVG FPS
1% Percentile
0
10
20
30
40
50
60
0
10
20
30
40
50
60
iGame RTX 3080
60
44
RTX 3080
57
43
RTX Titan
47
37
RTX 2080Ti
43
33
RTX 2080
34
27
RX 5700XT
26
20
GTX 1080Ti
35
28
GTX 1080
26
20

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy. SotTR features Ray Traced Shadows as well as DLSS and we used both in the benchmarks with the game set to the 'Highest' preset and RT Shadows at Ultra with DLSS enabled.

Shadow of the Tomb Raider 4K 'Highest', RT Shadows Ultra, DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
64
57
RTX 3080
62
56
RTX Titan
51
45
RTX 2080Ti
48
43
RTX 2080
36
32

Modern Warfare

Call of Duty Modern Warfare is back and this time on a new engine running DX12 to allow for some sick DXR Ray Traced Shadows. We tested in the 'Fog of War' mission where we tested our RT performance run. At 4K we set the settings all to High with ray-traced shadows enabled.

Call of Duty Modern Warfare 4K 'High' RT Shadows Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
76
67
RTX 3080
75
64
RTX Titan
59
51
RTX 2080Ti
55
47
RTX 2080
43
37

Control

Control is powered by Remedy's Northlight Storytelling Engine but severely pumped up to support multiple functions of ray-traced effects. We ran this through our test run in the cafeteria with all ray tracing functions on high and the game set to high. DLSS was enabled for this title in the quality setting.

Control 4K 'High', RT Reflections, RT Shadows, DLSS Quality
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
68
59
RTX 3080
66
58
RTX Titan
48
42
RTX 2080Ti
47
41
RTX 2080
36
32

Battlefield V

Battlefield V was one of the earlier games in the RTX 20 Series lifecycles to receive a DXR update. Battlefield V was tested on the opening sequence of the Tirailleur war story as it's been consistently one of the more demanding scenes for ray-traced reflections that are featured in this game. DLSS was enabled for this game.

Battlefield V 4K 'Ultra' RT Reflections, DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
77
65
RTX 3080
67
63
RTX Titan
57
49
RTX 2080Ti
54
48
RTX 2080
44
35

Metro Exodus

Metro Exodus was the third entry into the Metro series and as Artym ventures away from the Metro he, and you, are able to explore the world with impressive RT Global Illumination. RTGI has proven to be quite an intense feature to run. Metro Exodus also supports DLSS so it was used in our testing. Advanced PhysX was left disabled, but Hairworks was left on.

Metro Exodus 4K 'Ultra' Ray Tracing 'Ultra' DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
82
60
RTX 3080
80
59
RTX Titan
66
46
RTX 2080Ti
62
44
RTX 2080
48
33

Minecraft

Minecraft, yup Minecraft. When it comes to ray tracing Minecraft has it all. The Minecraft with RTX update has recently been updated to DXR1.1 so it gets the latest treatment in that regard. But, we're talking a fully path traced version of Minecraft here. We set up a run in the RTX world of Crystal Palace and set the Chunks to the maximum of 24, up from the default 8 in order to really turn the wrenches. DLSS was enabled for this game.

Minecrafte 4K with RTX '24 Chunks' DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080
80
63
RTX 3080
79
61
RTX Titan
63
48
RTX 2080Ti
59
47
RTX 2080
46
35

Quake 2 RTX

Quake II RTX is much like Minecraft with RTX in the sense that it is fully path-traced, so no rasterization here. This one however doesn't support DLSS so you're going to have to brute force it to acceptable framerates. Thankfully if these numbers don't do it for you then you can always adjust the resolution slider and enjoy a healthy performance boost.

Quake II RTX 4Kp
AVG FPS
1% Percentile
0
7
14
21
28
35
42
0
7
14
21
28
35
42
iGame RTX 3080
37
33
RTX 3080
36
32
RTX Titan
26
20
RTX 2080Ti
23
18
RTX 2080
18
17

Boundary

Boundary is a multiplayer tactical shooter...in space. It's not out yet so treat this one as more of a synthetic benchmark as there are likely to be quite a few improvements but for now, we had access to the benchmark and it's a doozy to run. Featuring full raytracing effects for the benchmark as well as DLSS, we ran that in Quality mode.

Boundary 4K RT Enabled, DLSS Quality
AVG FPS
1% Percentile
0
7
14
21
28
35
42
0
7
14
21
28
35
42
iGame RTX 3080
37
24
RTX 3080
36
21
RTX Titan
27
31
RTX 2080Ti
25
14
RTX 2080
21
11

Bright Memory

Bright Memory is an action shooter that is currently in early access on Steam, will later be called Bright Memory Infinite when it fully releases. A one-man team has turned this game into a showstopper and now it features RT reflections as well as DLSS. We ran it at the High preset with DLSS set to Balanced for our testing.

Bright Memory 4K RT High, DSLL Balanced
AVG FPS
1% Percentile
0
9
18
27
36
45
54
0
9
18
27
36
45
54
iGame RTX 3080
50
36
RTX 3080
47
34
RTX Titan
33
21
RTX 2080Ti
31
20
RTX 2080
25
17

Amid Evil

Amid Evil is a high energy old school shotoer that seems like an unlikely recipient of RT features, but here we are with insane DXR support in a modern retro shooter. Feature RT Reflections, RT Shadows, and NVIDIA's DLSS support we had to put this one through the rounds and see how things went. The RTX version of this game is still in beta but publicly available for those who want to try it. We tested with all RT features on and DLSS enabled.

Amid Evil 4K RT Reflections, RT Shadows, Lights 100%, DLSS Enabled
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
iGame RTX 3080
140
105
RTX 3080
135
99
RTX Titan
104
75
RTX 2080Ti
99
69
RTX 2080
78
57

Death Stranding

Sam Porter Bridges has delivered one of PS4's most anticipated games to the PC community and opened a whole new wold of possibilities. This was the first game to feature the Decima Engine on PC and unarguably did it the best. Death Stranding may not feature ray tracing effects but it does showcase that DLSS can be used effectively even when RT isn't around. We tested this one just like we did in our launch coverage with DLSS enabled.

Death Stranding 4K Highest Settings DLSS Quality
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
iGame RTX 3080
133
120
RTX 3080
131
117
RTX Titan
108
96
RTX 2080Ti
102
91
RTX 2080
86
78

Graphics cards and power draw have always been quite synonymous with each other in terms of how much performance they put out for the power they take in. Measuring this has not always been the most straight forward when it comes to accuracy and methods for reviewers and end-users. NVIDIA has developed their PCAT system, or Power Capture Analysis Tool in order to be able to capture direct power consumption from ALL graphics cards that plug into the PCIe slot so that you can get a very clear barometer on actual power usage without relying on hacked together methods

The Old Way

The old method, for most anyway, was to simply use something along the lines of a Kill-A-Watt wall meter for power capture. This isn't the worst way, but as stated in our reviews it doesn't quite capture the amount of power that the graphics card alone is using. This results in some mental gymnastics to figure out how much the graphics card is using by figuring the system idle, CPU load, and the GPU load and estimating about where the graphics card lands, not very accurate to say the least.

Another way is to use GPU-z. This is the least reliable method as you have to rely entirely on the software reading from the graphics card. This is a poor method as the graphics cards vary in how they report to software when it comes to power usage. Some will only send out what the GPU core itself is using and not consider what the memory is drawing or any other component.

The last way I'll mention is the use of a multi-meter amperage clamp across the PCIe slot by way of a riser cable with separate cables then more power clamps on all the PCIe power cables going into the graphics card. This method is very accurate for graphics card power but is also very cumbersome and typically results in you having to watch the numbers and document them as you see them rather than plotting them across a spreadsheet.

The PCAT Way

This is where PCAT (power capture analysis tool) comes into play. NVIDIA has developed quite a robust tool for measuring graphics card power at the hardware level and taking the guesswork out of the equation. The tool is quite simple to set up and get going, as far as components used there are; a riser board for the GPU with a 4-pin Dupont cable, the PCAT module itself that everything plugs into with an OLED screen attached, 3 PCI-e cables for when a card calls for more than 2x 8-pin connectors, and a Micro-USB cable that allows you to capture the data on the system you're hooked up to or a secondary monitoring system.

Well, that's what it looks like when all hooked up on a test bench, you're not going to want to run this one in a case for sure. Before anyone gets worried, performance is not affected at all by this and the riser board is fully compliant with PCIe Gen 4.0. I'm not so certain about those exposed power points however, I will be getting the hot glue gun out soon for that.  Now, what does this do at this point? Well, two options: Plug it into the computer that it's all running on and let FrameView include the metrics, but that's for NVIDIA cards only so a pass, OR (what we do) plug it into a separate monitoring computer and observe and capture during testing scenarios.

The PCAT Power Profile Analyzer is the software tool provided to use to capture and monitor power readings across the PCI Express Power profile. The breadth of this tool is exceptionally useful for us here on the site to really explore what we can monitor. The most useful metric on here to me is the ability to monitor power across all sources, PCIe power cables (individually), and the PCIe slot itself.

Those who rather pull long-form spreadsheets to make their own charts are fully able to do so and even able to quickly form performance per watt metrics. We've found a very fun metric to monitor is actually Watts per frame, how many watts does it take for the graphics card to produce one frame at a locked 60FPS in various games, we'll get into that next.

Control Power

Control was the first game that we wanted to take a look at running at 1440p with RT and DLSS on, and then again with DLSS off, this is the game that NVIDIA used when showcasing the performance per watt improvements of Ampere, and well..they were right in the claim there.

Control 1440p 'High' RT High, DLSS On
GPU Full Load
Total System
1440p60 Power Load
0
90
180
270
360
450
540
0
90
180
270
360
450
540
iGame RTX 3080
346
479
132
RTX 3080
320
475
123
RTX Titan
280
426
227
RTX 2080Ti
258
391
221
RTX 2080
218
350
214
Control RT Watts-Per-FPS
Watts-Per-FPS
0
2
4
6
0
2
4
6
iGame RTX 3080
2
RTX 3080
2
RTX Titan
3
RTX 2080Ti
3
RTX 2080
3

 

Control 1440p 'High' No RT, DLSS Off
GPU Full Load
Total System
1440p60 Power Load
0
90
180
270
360
450
540
0
90
180
270
360
450
540
iGame RTX 3080
343
477
150
RTX 3080
322
468
132
RTX Titan
278
412
184
RTX 2080Ti
262
389
220
RTX 2080
225
352
222
RX 5700 XT
215
332
218
Control non-RT Watts-Per-FPS
Watts-Per-FPS
0
2
4
6
0
2
4
6
iGame RTX 3080
2
RTX 3080
2
RTX Titan
3
RTX 2080Ti
3
RTX 2080
3
RX 5700 XT
3

From these results for Control is shows that NVIDIAs measurements and claims of improvements were accurate, but it's not always the case. We tested Forza Horizon 4 in a spot to test the same way again but this time at 4K and looking at when we target at 4K60 scene in this game

 

Forza Horizon 4 4K Ultra
GPU Idle
GPU Full Load
Total System
4K60 Power Load
0
90
180
270
360
450
540
0
90
180
270
360
450
540
iGame RTX 3080
17
350
491
220
RTX 3080
10
316
475
190
RTX Titan
14
280
427
206
RTX 2080Ti
15
260
405
200
RTX 2080
16
220
350
170
RX 5700XT
12
220
345
192
GTX 1080Ti
14
243
377
203
GTX 1080
8
180
296
170
Forza Horizon 4 Watts-Per-FPS
Watts-Per-FPS
0
2
4
6
0
2
4
6
iGame RTX 3080
3
RTX 3080
3
RTX Titan
3
RTX 2080Ti
3
RTX 2080
2
RX 5700XT
3
GTX 1080Ti
3
GTX 1080
2

Overclocking

Overclocking the iGame GeForce RTX 3080 Advanced went quite a bit as it did for the RTX 3080. But instead of given a power budget that allowed for a 115% power limit we were treated to only a 109% power limit since we were already close to the power limit, despite having 3x8-pin connectors. Now that allowed us to get an additional 100MHz over the stock clock that resulted in a stable 2000-2050MHz core clock. Memory fared much much better than the FE with us being able to see upwards of +750Mhz 16Gbps with a memory bandwidth of 820GB/s over the stock 760GB/s.

We went a step further this time and included undervolting here rather than a separate article like we did for the RTX 3080 FE, check that article if you want a guide for how to do undervolt Ampere for hidden efficiency potential.  We settled with the core at 826mV but a core clock of 1900MHz that ran at around 1925Mhz in-game. We set the memory to the same +750 for an effective rate of 820GB/s of bandwidth. Looking at the results overall I think it's safe to say the Undervolted core + overclocked memory is the way to go. Time to tune it up, folks!

Firestrike

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the Ultra version of Firestrike which runs at 4K and we recorded the Graphics Score only since the Physics and combined are not pertinent to this review.

3DMark Firestrike Ultra Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
iGame RTX 3080 OC
11.3k
iGame RTX 3080
11k
iGame RTX 3080 UV + OC
10.8k

Time Spy

Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.

3DMark Time Spy Extreme Graphics
Score
0
2000
4000
6000
8000
10000
12000
0
2000
4000
6000
8000
10000
12000
iGame RTX 3080 OC
9.3k
iGame RTX 3080
9k
iGame RTX 3080 UV + OC
9k

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 4K Ultra
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
iGame RTX 3080 OC
148
130
iGame RTX 3080
146
125
iGame RTX 3080 UV + OC
140
121

Rainbow 6 Siege

Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game.  In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates.  We use the Vulkan Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.

Rainbow 6 Siege 4K Vulkan Ultra
AVG FPS
1% Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
iGame RTX 3080 OC
279
240
iGame RTX 3080
264
229
iGame RTX 3080 UV + OC
273
233

Resident Evil 3

The Resident Evil 3 Remake has surpassed the RE2 Remake in visuals and is the latest use of the RE Engine.  While it does have DX12 support the DX11 implementation is far superior and because of that, we will be sticking to DX11 for this title.  We use the cutscene where Jill and Carlos enter the subway car for the first time and a 2 minute capture at that point.

Resident Evil 3 4K DX11 Maximum
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
iGame RTX 3080 OC
103
87
iGame RTX 3080
99
82
iGame RTX 3080 UV + OC
98
83

Thermals

Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing.

Temperatures (22c Ambient)
Load
0
20
40
60
80
100
120
0
20
40
60
80
100
120
iGame RTX 3080 OC
70
iGame RTX 3080
65
iGame RTX 3080 UV + OC
60

Power Consumption While Overclocked

 

Overclocked Power Draw
GPU Full Load
Total System
0
100
200
300
400
500
600
0
100
200
300
400
500
600
iGame RTX 3080 OC
360
515
iGame RTX 3080
350
491
iGame RTX 3080 UV + OC
255
395

When Turing launched there were a lot of unknowns regarding future support. Two years later, we have a much better view of the market. With the upcoming gaming landscape, we can see the benefits of what Turing brought to the market finally coming to fruition. But, now those unknowns are a thing and they're growing. The Ampere powered NVIDIA GeForce RTX 3080 simply brings it in a big way and completely obliterates everything on the market when it comes to performance. The COLORFUL iGame GeForce RTX 3080 Advanced almost befell a fairly critical review with the original revision of the card, but COLORFUL took steps immediately, and before release to work on fixing the issue and they replaced our card promptly. We would have had this card review out sooner but there was a delay due to a holiday in China, so we had to wait for that to finish before the new card was sent out.

The design of the Advanced edition delivers. I mean, it should after all it's the size of a Toyota Corolla. But that doesn't always translate to better thermals and acoustics. The sound signature of the cooler is audible but a nice whoosh and not a whir. The thermals stay in check with the default fan curve and it even keeps things just at the 70C mark when you crank it to 11. Take things down the other way with an undervolt and you'll barely crest 60C. I even threw it in a case and ran the peak frequency at 1710MHz like the reported boost and found the card sitting about 55C under long term play sessions at 3440x1440.

Speaking of performance, it's there. The extra boost clock and the lower thermals allow this model to stay consistent over the performance marks set by the Founders Edition and with the changes made to the power delivery it's able to reach higher than before clocks without taking a dump on you. iGame GeForce RTX 3080 Advanced may be a monster to weild, but it delivers.

I can't go over performance without mentioning DXR and the likes of Ray Tracing performance. It's there, people argued that the RTX 20 Series just wasn't quite there, but the RTX 30 Series is it. We're seeing a great performance in all games that run the RT features and even better when they're paired with DLSS. Early implementations of DLSS may have been mired with image quality issues but the later DLSS 2.0 has been spectacular. The latest update to DXR1.1 with Minecraft with RTX has shown that this is continuing to get better and if you look at upcoming games, the net is getting wider. This time you get massive uplift no matter what kind of games you're playing.

The elephant in the room with the RTX 3080 has likely been its power requirements in regards to PSU needs and concerns. You're going to have to feed this beast, it goes all out and doesn't make any apologies about it while doing so. The performance comes along with it so you're not just cranking the power without the payoff. In our testing under default configuration for the iGame GeForce RTX 3080 Advanced, we found our total system power under 500w, far off from the 'you need 1kW PSUs' meme we've seen lately. Power draw high? Yes, Performance High? Also Yes. Now overclocking it yields greater than 500w of total system power, but if you undervolt it you'll be blown away by the power savings without performance sacrifice.

 

The COLORFUL iGame GeForce RTX 3080 Advanced is big, bold, and beautiful. And with the changes they made it's a solid offering in the RTX 3080 world. Speaking of the world, if you thought getting your hands on a GeForce RTX 3080 has been frustratingly difficult then you might get even more impacted by this one as it'll only be available in select markets, but if you have access to it at a comparable price point, I have no issues recommending it for those who want a wild and unique RTX 3080.

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