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Hardware

AMD Radeon RX 6700 XT 12 GB Reference Edition Review

Keith May

AMD Radeon RX 6700 XT Ray Tracing & 1440p

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy. SotTR features Ray Traced Shadows and enabled in the benchmarks with the game set to the 'Highest' preset and RT Shadows at High. DLSS was used only when labeled.

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Shadow of the Tomb Raider 1440p 'Highest', RT Shadows Ultra
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 6800
50
44
RX 6700 XT
40
36
RTX 3070 (DLSS)
71
64
RTX 3070
56
49
RTX 3060Ti (DLSS)
64
57
RTX 3060Ti
51
44
RTX 2080 SUPER (DLSS)
61
54
RTX 2080 SUPER
47
41
RTX 2060 SUPER (DLSS)
44
39
RTX 2060 SUPER
34
29

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Call of Duty Cold War 1440p 'High' RT Shadows Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 6800
42
32
RX 6700 XT
36
25
RTX 3070 (DLSS)
69
50
RTX 3070
57
42
RTX 3060Ti (DLSS)
64
47
RTX 3060Ti
50
40
RTX 2080 SUPER (DLSS)
59
46
RTX 2080 SUPER
46
37
RTX 2060 SUPER (DLSS)
47
36
RTX 2060 SUPER
36
29

Control

Control is powered by Remedy's Northlight Storytelling Engine but severely pumped up to support multiple functions of ray-traced effects. We ran this through our test run in the cafeteria with all ray tracing functions on high and the game set to high. DLSS was enabled for this title in the quality setting when it was available.

Control 1440p 'High', RT Reflections, RT Shadows, DLSS Quality
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 6800
39
32
RX 6700 XT
30
25
RTX 3070 (DLSS)
80
68
RTX 3070
51
44
RTX 3060Ti (DLSS)
75
65
RTX 3060Ti
44
38
RTX 2080 SUPER (DLSS)
66
57
RTX 2080 SUPER
38
35
RTX 2060 SUPER (DLSS)
51
44
RTX 2060 SUPER
29
26

Battlefield V

Battlefield V was one of the earlier games in the RTX 20 Series lifecycles to receive a DXR update. Battlefield V was tested on the opening sequence of the Tirailleur war story as it's been consistently one of the more demanding scenes for ray traced reflections that are featured in this game. DLSS was enabled for this game when available.

Battlefield V 1440p 'Ultra' RT Reflections, DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 6800
68
59
RX 6700 XT
46
31
RTX 3070 (DLSS)
74
65
RTX 3070
66
55
RTX 3060Ti (DLSS)
69
61
RTX 3060Ti
61
52
RTX 2080 SUPER (DLSS)
66
57
RTX 2080 SUPER
57
47
RTX 2060 SUPER (DLSS)
52
44
RTX 2060 SUPER
44
37

Metro Exodus

Metro Exodus was the third entry into the Metro series and as Artym ventures away from the Metro he, and you, are able to explore the world with impressive RT Global Illumination. RTGI has proven to be quite an intense feature to run. Metro Exodus also supports DLSS so it was used in our testing. Advanced PhysX was left disabled, but Hairworks was left on.

Metro Exodus 1440p 'Ultra' Ray Tracing 'Ultra' DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 6800
70
54
RX 6700 XT
63
51
RTX 3070 (DLSS)
86
60
RTX 3070
76
51
RTX 3060Ti (DLSS)
83
57
RTX 3060Ti
76
50
RTX 2080 SUPER (DLSS)
80
58
RTX 2080 SUPER
69
48
RTX 2060 SUPER (DLSS)
57
38
RTX 2060 SUPER
46
33

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

Watchdogs Legion 1440P Very High + RT High DLSS Quality
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 6800
41
35
RX 6700 XT
31
23
RTX 3070 (DLSS)
74
62
RTX 3070
50
42
RTX 3060Ti (DLSS)
69
59
RTX 3060Ti
45
39
RTX 2080 SUPER (DLSS)
63
53
RTX 2080 SUPER
42
36
RTX 2060 SUPER (DLSS)
49
40
RTX 2060 SUPER
31
26

Boundary

Boundary is a multiplayer tactical shooter...in space. It's not out yet so treat this one as more of a synthetic benchmark as there are likely to be quite a few improvements but for now, we had access to the benchmark and it's a doozy to run. Featuring full raytracing effects for the benchmark as well as DLSS, we ran that in Quality mode when available.

Boundary 1440p RT Enabled, DLSS Quality
AVG FPS
1% Percentile
0
9
18
27
36
45
54
0
9
18
27
36
45
54
RX 6800
21
9
RX 6700 XT
17
7
RTX 3070 (DLSS)
53
30
RTX 3070
30
16
RTX 3060Ti (DLSS)
47
27
RTX 3060Ti
27
15
RTX 2080 SUPER (DLSS)
42
23
RTX 2080 SUPER
24
13
RTX 2060 SUPER (DLSS)
31
17
RTX 2060 SUPER
18
9

Amid Evil

Amid Evil is a high-energy old-school shooter that seems like an unlikely recipient of RT features, but here we are with insane DXR support in a modern retro shooter. Feature RT Reflections, RT Shadows, and NVIDIA's DLSS support we had to put this one through the rounds and see how things went. The RTX version of this game is still in beta but publicly available for those who want to try it. We tested with all RT features on and DLSS enabled.

Amid Evil 1440P RT Reflections, RT Shadows, Lights 100%, DLSS Enabled
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 6800
46
35
RX 6700 XT
34
25
RTX 3070 (DLSS)
184
137
RTX 3070
80
50
RTX 3060Ti (DLSS)
169
126
RTX 3060Ti
69
46
RTX 2080 SUPER (DLSS)
156
118
RTX 2080 SUPER
65
44
RTX 2060 SUPER (DLSS)
118
84
RTX 2060 SUPER
48
31

 

 

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