Redfall Played Solo Is a Classic Arkane Experience, Says Harvey Smith

Alessio Palumbo
Redfall

Redfall, the next game coming from Arkane Austin (Dishonored, Prey), received the gameplay unveiling at the recent Xbox & Bethesda Game Showcase event.

The footage showed a group of players tackling a campaign mission. Redfall is, after all, the first Arkane game to support drop-in, drop-out cooperative multiplayer. Some studio fans have worried this would mean a departure from Arkane's DNA, but in a video interview with IGN, Game Director Harvey Smith reassured everyone that it'll be like a classic Arkane experience when played solo.

Related Story Redfall Gets Extended World Exploration Trailer; Dev: Co-Op Is Untethered, Setting is Arkane’s Most Ambitious

Redfall is made so you can play through the campaign solo and you don't have bots with you for the other characters, you're just purely solo. You pick Layla, Jacob, Devinder, or Remi, and you're alone as you go through the world.

It's not a super hardcore stealth game but stealth is a factor. The AI is based on awareness with sight and sound, so you can use stealth to get an advantage on people or to bypass a conflict or whatever to avoid fighting if you're wounded or weak. The single player just goes through the campaign and there's no special mode for multiplayer or any of that. You can play with other people, one other person, two other people, three other people, for a total of four, but solo is very much a classic Arkane experience.

Smith also shared additional details on the gameplay mechanics of Redfall.

  • Character progression is persistent, while campaign progression only happens for the session's host
  • Players choose a specific character for any given campaign and cannot swap, nor can they respec skills
  • It is possible for each player to use the same character during a co-op session
  • There is no level scaling, so if a level three character joins the match of a level forty character it will have an extremely hard time, but it will also gain experience more quickly
  • Characters have three active powers that can be upgraded in different ways, some passive ones, and a set of skills that are common across all characters
  • The open world map is split into two separate districts: Downtown and Rural Redfall
  • Weapons have levels and random perks/traits
  • Vampires can drop the so-called Remnant items, which are effectively magic items that can affect various stats
  • Vampire nets are fairly procedural, replayable, optional spaces that can deliver interesting loot.

Redfall is targeting an early 2023 release on PC and Xbox Series S|X.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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