Redfall Minimum PC Requirements Are Slightly Above Deathloop’s

Alessio Palumbo
Redfall

Following the release date announcement of Redfall, Arkane Austin updated the game's Steam page with the minimum system requirements for PC.

MINIMUM:

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    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 @ 2.80GHz or AMD Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: AMD RX 580 / NV GTX 1070 / 6 GB VRAM
    • Network: Broadband Internet connection
    • Storage: 100 GB available space
    • Additional Notes: SSD recommended

Arkane's games have never been particularly demanding since they rely on stylized graphics. Judging from these minimum requirements, Redfall should be no exception.

Comparing them with Arkane Lyon's latest game Deathloop reveals very similar specs, although Redfall's are slightly higher. The CPU requirement is exactly the same, but the required RAM increased from 12 to 16 GB.

The GPU requirement is the same for AMD users (RX 580), though it has gone slightly up for NVIDIA users (GTX 1070, whereas Deathloop required a GTX 1060). The storage requirement also went up considerably from just 30 GB to 100 GB for Redfall, and the additional notes suggest that an SSD will be recommended this time.

Deathloop featured ray traced sun shadows and ambient occlusion as well as AMD FSR 2 and NVIDIA DLSS support on PC. However, given that Redfall uses a different engine (Epic's Unreal Engine, whereas Deathloop runs on the internal Void Engine), it is presently unclear whether the same features will be supported.

Redfall, an open world first-person shooter game with co-op support for up to 4 players, launches May 2nd for PC and Xbox Series S|X. Pre-orders are open now, with a Bite Back Edition (priced at $99.99) including two post-launch heroes, the Tactical Knife Stake Weapon Attachment, the Laser Beam Multi-Weapon Skin, and one outfit per each of the four heroes available at launch.

Redfall will also be included on day one with the Game Pass subscription.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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