Red Dead Redemption 2 New Mod Introduces World Persistence for Enhanced Immersion

Francesco De Meo
Red Dead Redemption 2

A new Red Dead Redemption 2 mod that has been released online a few days ago enhances immersion considerably by adding world persistence to the game.

The Enhanced Entity and World Persistence mod makes it so that the world isn't restored the moment the player leaves a specific location. This opens up a lot of interesting gameplay options that are not available in the vanilla game.

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Tired of the world repairing and cleaning itself the moment you leave the scene?
Tired of vehicles and horses you planned on getting to later disappearing, perhaps just debris?
Red Dead Redemption 2 Enhanced Entity and World Persistence has got you covered, no longer will going down the road result in everything looking pristine when you turn back around

How it works:

Objects, Vehicles, Weapons, Horses, and Corpses will be tracked by default
Any Entity you interact with will be added to the "Persistence Ring" which can be user configured
Wilderness and Town Entities are tracked differently, in towns, the radius by default is far smaller to be more Performance Friendly
Many Optimizations are in place to ensure the game runs as well as its Un-Modded state, by default, the mod has a Performance Monitoring System in place that will dynamically activate and deactivate the mod based on a user configurable frame rate

Bonus Features:

This mod makes the witness system more interactive and actually incentivizes hiding bodies on the road

The Red Dead Redemption 2 Enhanced Entity and World Persistence mod can be downloaded from Nexus Mods.

Red Dead Redemption 2 is now available on PC, PlayStation 4, and Xbox One worldwide.

America, 1899.

Arthur Morgan and the Van der Linde gang are outlaws on the run. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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