Demolition Derby Themed Racing Game Wreckfest Launches June 14th on PC, November on Consoles
Wreckfest will officially launch June 14th on PC, ‘only’ 1611 days – as joked in the press release sent out by publisher THQ Nordic – after it debuted on Steam Early Access.
The demolition derby themed racing game developed by Finnish studio Bugbear Entertainment (Rally Trophy, Flatout 1 & 2, Ridge Racer Unbounded) will also be available for PlayStation 4 and Xbox One in November.
Featuring ‘soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading’, Wreckfest significantly improved with the latest updates and now 89% of the user reviews submitted in the last month were positive. Below you can find a gallery of new screenshots.
Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.
It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.
Unique Racing Experience
First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.
The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either.
Our in-house ROMU engine is a hell-bent beast that’s precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we’re focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.