Quantic Dream Issues New Statement on The ‘Smear Campaign’ Against The Studio

Alessio Palumbo
Detroit Become Human Abuse Children Violence Cage

Quantic Dream has just issued a new statement via their official Twitter account, addressing once again the allegations made by two former employees and the subsequent portrayal of this matter in media outlets.

Since January 14, 2018, Quantic Dream has been the subject of a veritable smear campaign by a few media outlets, based on slanderous remarks whose reliability and origin of the sources raise questions.

We categorically refute the allegations against the studio, its employees, its leaders. We hope that these unfounded attacks and the propagation of completely erroneous information resulting from it will cease in order to protect our employees.

We reiterate that, to date, we have not heard of any complaints of harassment and discrimination.
We confirm that two employees who entered the Industrial Court in 2017 were dismissed of all their claims by judgment on 19.01.2018 and that a third judgment in this case is in dispute.

Several other legal actions are also underway to defend the reputation of our studio and to save the jobs of a French SME in the forefront in its field. We are confident in justice and hope that it can be decided quickly, in a calm and peaceful atmosphere.

Quantic Dream is planning to release their highly anticipated game Detroit: Become Human, a PlayStation 4 exclusive, in the first half of 2018. Kai managed to try the game at the PlayStation Experience 2017 and was positively impressed by the hands-on demo.

Related Story Quantic Dream has Been Acquired by NetEase Games for 100 Million Euros

It’s only been a few days since my first taste of Detroit: Become Human’s gameplay and already I’m wanting to go back, even if it’s to play through The Hostage negotiation (and save the fish, obviously). Spring 2018 still has some time to go, and I can already tell that Detroit stands a chance of being one of my 2018 games of the year through the narrative elements alone. If the gameplay can get polished up and the QTE’s more visible, then I might just get everything I wanted out of a David Cage game.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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